/// <summary> /// Creates the menu. /// </summary> private void CreateMenu() { // Create the menu. menu = new UIMenu(GetPlayerName(PlayerId()), "Misc Settings", true) { ScaleWithSafezone = false, MouseControlsEnabled = false, MouseEdgeEnabled = false, ControlDisablingEnabled = false }; // Create the menu items. UIMenuItem tptowp = new UIMenuItem("Teleport To Waypoint", "Teleport to the waypoint on your map."); UIMenuCheckboxItem speedKmh = new UIMenuCheckboxItem("Show Speed KM/H", ShowSpeedoKmh, "Show a speedometer on your screen indicating your speed in KM/h."); UIMenuCheckboxItem speedMph = new UIMenuCheckboxItem("Show Speed MPH", ShowSpeedoMph, "Show a speedometer on your screen indicating your speed in MPH."); UIMenuCheckboxItem coords = new UIMenuCheckboxItem("Show Coordinates", ShowCoordinates, "Show your current coordinates at the top of your screen."); UIMenuCheckboxItem hideRadar = new UIMenuCheckboxItem("Hide Radar", HideRadar, "Hide the radar/minimap."); UIMenuCheckboxItem hideHud = new UIMenuCheckboxItem("Hide Hud", HideHud, "Hide all hud elements."); UIMenuCheckboxItem showLocation = new UIMenuCheckboxItem("Location Display", ShowLocation, "Shows your current location and heading, as well as the nearest cross road. Just like PLD."); UIMenuItem saveSettings = new UIMenuItem("Save Personal Settings", "Save your current settings. All saving is done on the client side, if you re-install windows you will lose your settings. Settings are shared across all servers using vMenu."); saveSettings.SetRightBadge(UIMenuItem.BadgeStyle.Tick); UIMenuCheckboxItem joinQuitNotifs = new UIMenuCheckboxItem("Join / Quit Notifications", JoinQuitNotifications, "Receive notifications when someone joins or leaves the server."); UIMenuCheckboxItem deathNotifs = new UIMenuCheckboxItem("Death Notifications", DeathNotifications, "Receive notifications when someone dies or gets killed."); UIMenuCheckboxItem nightVision = new UIMenuCheckboxItem("Toggle Night Vision", false, "Enable or disable night vision."); UIMenuCheckboxItem thermalVision = new UIMenuCheckboxItem("Toggle Thermal Vision", false, "Enable or disable thermal vision."); UIMenuItem clearArea = new UIMenuItem("Clear Area", "Clears the area around your player (100 meters) of everything! Damage, dirt, peds, props, vehicles, etc. Everything gets cleaned up and reset."); UIMenuCheckboxItem lockCamX = new UIMenuCheckboxItem("Lock Camera Horizontal Rotation", false, "Locks your camera horizontal rotation. Could be useful in helicopters I guess."); UIMenuCheckboxItem lockCamY = new UIMenuCheckboxItem("Lock Camera Vertical Rotation", false, "Locks your camera vertical rotation. Could be useful in helicopters I guess."); // Add menu items to the menu. if (cf.IsAllowed(Permission.MSTeleportToWp)) { menu.AddItem(tptowp); } // Always allowed menu.AddItem(speedKmh); menu.AddItem(speedMph); if (cf.IsAllowed(Permission.MSShowCoordinates)) { menu.AddItem(coords); } if (cf.IsAllowed(Permission.MSShowLocation)) { menu.AddItem(showLocation); } if (cf.IsAllowed(Permission.MSJoinQuitNotifs)) { menu.AddItem(deathNotifs); } if (cf.IsAllowed(Permission.MSDeathNotifs)) { menu.AddItem(joinQuitNotifs); } if (cf.IsAllowed(Permission.MSNightVision)) { menu.AddItem(nightVision); } if (cf.IsAllowed(Permission.MSThermalVision)) { menu.AddItem(thermalVision); } if (cf.IsAllowed(Permission.MSClearArea)) { menu.AddItem(clearArea); } // Always allowed menu.AddItem(hideRadar); menu.AddItem(hideHud); menu.AddItem(lockCamX); menu.AddItem(lockCamY); menu.AddItem(saveSettings); // Handle checkbox changes. menu.OnCheckboxChange += (sender, item, _checked) => { if (item == speedKmh) { ShowSpeedoKmh = _checked; } else if (item == speedMph) { ShowSpeedoMph = _checked; } else if (item == coords) { ShowCoordinates = _checked; } else if (item == hideHud) { HideHud = _checked; } else if (item == hideRadar) { HideRadar = _checked; } else if (item == showLocation) { ShowLocation = _checked; } else if (item == deathNotifs) { DeathNotifications = _checked; } else if (item == joinQuitNotifs) { JoinQuitNotifications = _checked; } else if (item == nightVision) { SetNightvision(_checked); } else if (item == thermalVision) { SetSeethrough(_checked); } else if (item == lockCamX) { LockCameraX = _checked; } else if (item == lockCamY) { LockCameraY = _checked; } }; // Handle button presses. menu.OnItemSelect += (sender, item, index) => { // Teleport to waypoint. if (item == tptowp) { cf.TeleportToWp(); } // save settings else if (item == saveSettings) { UserDefaults.SaveSettingsAsync(); } // clear area else if (item == clearArea) { var pos = Game.PlayerPed.Position; ClearAreaOfEverything(pos.X, pos.Y, pos.Z, 100f, false, false, false, false); } }; }
/// <summary> /// Creates the menu. /// </summary> private void CreateMenu() { // Create the menu. menu = new UIMenu(GetPlayerName(PlayerId()), "Misc Settings", true) { ScaleWithSafezone = false, MouseControlsEnabled = false, MouseEdgeEnabled = false, ControlDisablingEnabled = false }; // Create the menu items. UIMenuItem tptowp = new UIMenuItem("Teleport To Waypoint", "Teleport to the waypoint on your map."); UIMenuCheckboxItem speedKmh = new UIMenuCheckboxItem("Show Speed KM/H", ShowSpeedoKmh, "Show a speedometer on your screen indicating your speed in KM/h."); UIMenuCheckboxItem speedMph = new UIMenuCheckboxItem("Show Speed MPH", ShowSpeedoMph, "Show a speedometer on your screen indicating your speed in MPH."); UIMenuCheckboxItem coords = new UIMenuCheckboxItem("Show Coordinates", ShowCoordinates, "Show your current coordinates at the top of your screen."); UIMenuCheckboxItem hideRadar = new UIMenuCheckboxItem("Hide Radar", HideRadar, "Hide the radar/minimap."); UIMenuCheckboxItem hideHud = new UIMenuCheckboxItem("Hide Hud", HideHud, "Hide all hud elements."); UIMenuCheckboxItem showLocation = new UIMenuCheckboxItem("Location Display", ShowLocation, "Shows your current location and heading, as well as the nearest cross road. Just like PLD."); UIMenuItem saveSettings = new UIMenuItem("Save Personal Settings", "Save your current settings. All saving is done on the client side, if you re-install windows you will lose your settings. Settings are shared across all servers using vMenu."); saveSettings.SetRightBadge(UIMenuItem.BadgeStyle.Tick); UIMenuCheckboxItem joinQuitNotifs = new UIMenuCheckboxItem("Join / Quit Notifications", JoinQuitNotifications, "Receive notifications when someone joins or leaves the server."); UIMenuCheckboxItem deathNotifs = new UIMenuCheckboxItem("Death Notifications", DeathNotifications, "Receive notifications when someone dies or gets killed."); // Add menu items to the menu. if (cf.IsAllowed(Permission.MSTeleportToWp)) { menu.AddItem(tptowp); } // Always allowed menu.AddItem(speedKmh); menu.AddItem(speedMph); if (cf.IsAllowed(Permission.MSShowCoordinates)) { menu.AddItem(coords); } if (cf.IsAllowed(Permission.MSShowLocation)) { menu.AddItem(showLocation); } if (cf.IsAllowed(Permission.MSJoinQuitNotifs)) { menu.AddItem(deathNotifs); } if (cf.IsAllowed(Permission.MSDeathNotifs)) { menu.AddItem(joinQuitNotifs); } // Always allowed menu.AddItem(hideRadar); menu.AddItem(hideHud); menu.AddItem(saveSettings); // Handle checkbox changes. menu.OnCheckboxChange += (sender, item, _checked) => { if (item == speedKmh) { ShowSpeedoKmh = _checked; } else if (item == speedMph) { ShowSpeedoMph = _checked; } else if (item == coords) { ShowCoordinates = _checked; } else if (item == hideHud) { HideHud = _checked; } else if (item == hideRadar) { HideRadar = _checked; } else if (item == showLocation) { ShowLocation = _checked; } else if (item == deathNotifs) { DeathNotifications = _checked; } else if (item == joinQuitNotifs) { JoinQuitNotifications = _checked; } }; // Handle button presses. menu.OnItemSelect += (sender, item, index) => { // Teleport to waypoint. if (item == tptowp) { cf.TeleportToWp(); } else if (item == saveSettings) { UserDefaults.SaveSettingsAsync(); } }; }