public void SetTransform(D2DMatrix3x2 mat) { D2D.SetTransform(this.Handle, ref mat); }
public static extern void GetTransform([In] HANDLE context, [Out] out D2DMatrix3x2 mat);
public static extern void GetGeometryTransformedBounds(HANDLE pathCtx, ref D2DMatrix3x2 mat3x2, ref D2DRect rect);
public static extern void SetTransform([In] HANDLE context, [In] ref D2DMatrix3x2 mat);