Exemplo n.º 1
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Exemplo n.º 2
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 /**
  * Adds a new child to the node, in the last position
  *
  * @param child
  *            Node for insertion
  */
 public abstract void addChild(ConversationNode child);
 public override void addChild(int index, ConversationNode child)
 {
     optionNodes.Insert(index, child);
 }
Exemplo n.º 4
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Exemplo n.º 5
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 /**
  * Tree conversation constructor.
  *
  * @param conversationName
  *            Name of the conversation
  * @param root
  *            Root of the conversation
  */
 public TreeConversation(string conversationName, ConversationNode root) : base(Conversation.TREE, conversationName, root)
 {
 }
 public override void addChild(ConversationNode child)
 {
     optionNodes.Add(child);
 }
 public DialogueConversationNode(bool waitUserInteraction)
 {
     dialogue         = new List <ConversationLine>();
     nextNode         = null;
     this.keepShowing = waitUserInteraction;
 }
Exemplo n.º 8
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        public virtual object Clone()
        {
            ConversationNode cn = (ConversationNode)this.MemberwiseClone();

            return(cn);
        }
        public object DOMParse(XmlElement element, params object[] parameters)
        {
            XmlNode effects;
            XmlNode end_conversation;

            string tmpArgVal;

            // Store the name
            conversationName = "";
            tmpArgVal        = element.GetAttribute("id");
            if (!string.IsNullOrEmpty(tmpArgVal))
            {
                conversationName = tmpArgVal;
            }

            graphNodes = new List <ConversationNode>();
            nodeLinks  = new List <List <int> >();

            foreach (XmlElement el in element)
            {
                //If there is a "editor-x" and "editor-y" attributes
                editorX         = Mathf.Max(-1, ExParsers.ParseDefault(el.GetAttribute("editor-x"), -1));
                editorY         = Mathf.Max(-1, ExParsers.ParseDefault(el.GetAttribute("editor-y"), -1));
                editorCollapsed = ExString.EqualsDefault(el.GetAttribute("editor-collapsed"), "yes", false);

                //If there is a "waitUserInteraction" attribute, store if the lines will wait until user interacts
                keepShowingDialogue = ExString.EqualsDefault(el.GetAttribute("waitUserInteraction"), "yes", false);

                // Node effects
                end_conversation = el.SelectSingleNode("end-conversation");
                if (end_conversation != null)
                {
                    effects = end_conversation.SelectSingleNode("effect");
                }
                else
                {
                    effects = el.SelectSingleNode("effect");
                }

                var parsedEffects = DOMParserUtility.DOMParse(effects, parameters) as Effects ?? new Effects();

                if (el.Name == "dialogue-node")
                {
                    currentNode = new DialogueConversationNode(keepShowingDialogue);
                }
                else if (el.Name == "option-node")
                {
                    random         = ExString.EqualsDefault(el.GetAttribute("random"), "yes", false);
                    showUserOption = ExString.EqualsDefault(el.GetAttribute("showUserOption"), "yes", false);
                    keepShowing    = ExString.EqualsDefault(el.GetAttribute("keepShowing"), "yes", false);
                    preListening   = ExString.EqualsDefault(el.GetAttribute("preListening"), "yes", false) || editorX >= 0 || editorY >= 0;

                    var optionConversationNode = new OptionConversationNode(random, keepShowing, showUserOption, preListening);
                    currentNode = optionConversationNode;

                    //XAPI ELEMENTS
                    optionConversationNode.setXApiQuestion(el.GetAttribute("question"));
                    //END OF XAPI
                }

                if (currentNode != null)
                {
                    // Node editor properties
                    currentNode.setEditorX(editorX);
                    currentNode.setEditorY(editorY);
                    currentNode.setEditorCollapsed(editorCollapsed);

                    // Create a new vector for the links of the current node
                    currentLinks = new List <int>();
                    parseLines(currentNode, el, parameters);
                    currentNode.setEffects(parsedEffects);

                    // Add the current node to the node list, and the set of children references into the node links
                    graphNodes.Add(currentNode);
                    nodeLinks.Add(currentLinks);
                }
            }

            setNodeLinks();
            return(new GraphConversation(conversationName, graphNodes[0]));
        }
        private void parseLines(ConversationNode node, XmlElement lines, params object[] parameters)
        {
            string tmpArgVal = "";

            currentLinks = new List <int>();
            bool addline           = true;
            bool timeoutConditions = false;

            foreach (XmlElement ell in lines.ChildNodes)
            {
                addline = true;

                audioPath = ell.GetAttribute("uri");
                // If there is a "synthesize" attribute, store its value
                synthesizerVoice = ExString.EqualsDefault(ell.GetAttribute("synthesize"), "yes", false);
                // If there is a "keepShowing" attribute, store its value
                keepShowingLine = ExString.EqualsDefault(ell.GetAttribute("keepShowing"), "yes", false);

                if (ell.Name == "speak-player")
                {
                    // Store the read string into the current node, and then delete the string. The trim is performed so we
                    // don't have to worry with indentations or leading/trailing spaces
                    conversationLine = new ConversationLine(ConversationLine.PLAYER, ell.InnerText);

                    conversationLine.setAudioPath(audioPath);
                    conversationLine.setSynthesizerVoice(synthesizerVoice);
                    conversationLine.setKeepShowing(keepShowingLine);

                    //XAPI ELEMENTS
                    conversationLine.setXApiCorrect("true".Equals(ell.GetAttribute("correct")));
                    //END OF XAPI
                }
                else if (ell.Name == "speak-char")
                {
                    // If it is a non-player character line, store the character name and audio path (if present)
                    // Set default name to "NPC"
                    characterName = "NPC";
                    // If there is a "idTarget" attribute, store it
                    characterName = ell.GetAttribute("idTarget");

                    // Store the read string into the current node, and then delete the string. The trim is performed so we
                    // don't have to worry with indentations or leading/trailing spaces
                    conversationLine = new ConversationLine(characterName, ell.InnerText);
                    conversationLine.setAudioPath(audioPath);
                    conversationLine.setSynthesizerVoice(synthesizerVoice);
                    conversationLine.setKeepShowing(keepShowingLine);
                }
                else if (ell.Name == "condition")
                {
                    addline = false;
                    var currentConditions = DOMParserUtility.DOMParse(ell, parameters) as Conditions ?? new Conditions();

                    if (timeoutConditions)
                    {
                        ((OptionConversationNode)currentNode).TimeoutConditions = currentConditions;
                    }
                    else
                    {
                        currentNode.getLine(currentNode.getLineCount() - 1).setConditions(currentConditions);
                    }
                }
                else if (ell.Name == "child")
                {
                    addline   = false;
                    tmpArgVal = ell.GetAttribute("nodeindex");
                    if (!string.IsNullOrEmpty(tmpArgVal))
                    {
                        // Get the child node index, and store it
                        int childIndex = int.Parse(tmpArgVal);
                        currentLinks.Add(childIndex);
                    }
                }
                else if (ell.Name == "timeout")
                {
                    ((OptionConversationNode)currentNode).Timeout = ExParsers.ParseDefault(ell.InnerText, 10f);
                    timeoutConditions = true;
                    addline           = false;
                }
                else
                {
                    addline = false;
                }

                if (addline)
                {
                    node.addLine(conversationLine);
                }
            }
        }
Exemplo n.º 11
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Exemplo n.º 12
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 public void setRootNode(ConversationNode node)
 {
     root = node;
 }
Exemplo n.º 13
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 protected Conversation(int conversationType, string conversationId, ConversationNode root)
 {
     this.conversationType = conversationType;
     this.conversationId   = conversationId;
     this.root             = root;
 }