public void GenerateHeightmap(int octaves, int multiplier, float amplitude, float lacunarity, float persistence, string seed)
        {
            SimplexNoiseGenerator gen = new SimplexNoiseGenerator();

            for (int x = 0; x < width; x++)
            {
                for (int y = 0; y < height; y++)
                {
                    float val = gen.coherentNoise(x, y, 0.0f, octaves, multiplier, amplitude, lacunarity, persistence) * 0.5f + 0.5f;
                    this.heightMap[x, y] = val;
                }
            }
        }
Exemplo n.º 2
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        public void Generate()
        {
            SimplexNoiseGenerator gen = new SimplexNoiseGenerator();

            Texture2D texture = new Texture2D(400, 200);

            GetComponent <MeshRenderer>().material.mainTexture = texture;

            for (int x = 0; x < texture.width; x++)
            {
                for (int y = 0; y < texture.height; y++)
                {
                    float val = gen.coherentNoise(x, y, 0.0f, octaves, multiplier, amplitude, lacunarity, persistence);

                    texture.SetPixel(x, y, new Color(val, val, val));
                }
            }

            texture.Apply();
        }