public override void initWithQuantityOfNodes(int nNodes)
        {
            batchNode = CCSpriteBatchNode.batchNodeWithFile("Images/spritesheet1");
            addChild(batchNode);
            NodeChildrenMainScene nodeChildrenMainScene = new NodeChildrenMainScene();
            nodeChildrenMainScene.initWithQuantityOfNodes(nNodes);

            //#if CC_ENABLE_PROFILERS
            //    _profilingTimer = CCProfiler::timerWithName(profilerName().c_str(), this);
            //#endif
            CCNode ccnode = new CCNode();
            ccnode.scheduleUpdate();
        }