Exemplo n.º 1
0
        public static void HandleServer(Server server, NetIncomingMessage data)
        {
            switch (data.ReadByte())
            {
            case 1:                     //PING
                server.timeoutTimer.Stop();
                server.timeoutTimer.Start();
                break;

            case 2:                     //SERVER ID
                server.serverId = data.ReadInt32();
                BackendServer.UpdateConsole();
                break;

            case 3:                     //ADDED CLIENT
                Client client = BackendServer.GetClient(data.ReadInt32());
                BackendServer.logList.Add(new object[] { BackendServer.logColour, "Regional server added client: " + client.connection });
                BackendServer.UpdateConsole();
                NetOutgoingMessage message = BackendServer.server.CreateMessage();
                message.Write((byte)2);                         //ACCOUNT
                message.Write((byte)1);                         //LOGIN
                message.Write(client.username);
                message.Write(client.authority);
                message.Write(client.mapEditor);
                message.Write(client.level);
                message.Write(client.xp);
                message.Write(client.skinColour);
                message.Write(client.hairColour);
                message.Write(client.clothingColour);
                message.Write(client.avatar.Length);
                message.Write(client.avatar);
                message.Write(server.serverId);
                BackendServer.server.SendMessage(message, client.connection, NetDeliveryMethod.ReliableOrdered, 0);
                break;
            }
        }
Exemplo n.º 2
0
 private void Timeout(object source, ElapsedEventArgs elapsed)
 {
     BackendServer.RemoveClient(this);
 }
Exemplo n.º 3
0
        public static void HandleClient(Client client, NetIncomingMessage data)
        {
            switch (data.ReadByte())
            {
            case 1:                     //PING
                BackendServer.logList.Add(new object[] { ConsoleColor.Green, "Received client ping: " + client.connection });
                BackendServer.UpdateConsole();
                client.timeoutTimer.Stop();
                client.timeoutTimer.Start();
                break;

            case 2:                     //CLIENT ID
                NetOutgoingMessage message = BackendServer.server.CreateMessage();
                message.Write((byte)1);
                message.Write(client.clientId);
                BackendServer.server.SendMessage(message, client.connection, NetDeliveryMethod.ReliableOrdered, 0);
                break;

                #region Account data
            case 3:                     //ACCOUNT
                switch (data.ReadByte())
                {
                case 1:                                 //LOGIN
                    BackendServer.logList.Add(new object[] { BackendServer.logColour, "Client " + client.connection + " login: "******"/PlayerDatabase", username);
                        string filePath = Path.Combine(path, "Info.txt");

                        if (Directory.Exists(path) == false)
                        {
                            Directory.CreateDirectory(path);

                            using (var writer = new StreamWriter(filePath))
                            {
                                writer.WriteLine("[MAPEDITOR]FALSE");
                                writer.WriteLine("[AUTHORITY]1");
                                writer.WriteLine("[LEVEL]1");
                                writer.WriteLine("[XP]0");
                            }
                            filePath = Path.Combine(path, "Friends.txt");
                            var file = File.Create(filePath);
                            file.Close();
                            filePath = Path.Combine(path, "Equipment.txt");
                            using (var writer = new StreamWriter(filePath))
                            {
                                writer.WriteLine("[SKINCOL]#ffffff");
                                writer.WriteLine("[HAIRCOL]#ffffff");
                                writer.WriteLine("[CLOTHCOL]#ffffff");
                                writer.WriteLine("[MAINHAND]empty");
                                writer.WriteLine("[OFFHAND]empty");
                            }
                        }

                        client.username = username;
                        filePath        = Path.Combine(path, "Info.txt");
                        using (var reader = new StreamReader(filePath))
                        {
                            string mapEditor = reader.ReadLine();
                            mapEditor = mapEditor.Replace("[MAPEDITOR]", "");
                            string authority = reader.ReadLine();
                            authority = authority.Replace("[AUTHORITY]", "");
                            string level = reader.ReadLine();
                            level = level.Replace("[LEVEL]", "");
                            string xp = reader.ReadLine();
                            xp = xp.Replace("[XP]", "");

                            client.mapEditor = bool.Parse(mapEditor);
                            client.authority = int.Parse(authority);
                            client.level     = int.Parse(level);
                            client.xp        = float.Parse(xp);
                        }
                        filePath = Path.Combine(path, "Equipment.txt");
                        using (var reader = new StreamReader(filePath))
                        {
                            string skinColour = reader.ReadLine();
                            skinColour = skinColour.Replace("[SKINCOL]", "");
                            string hairColour = reader.ReadLine();
                            hairColour = hairColour.Replace("[HAIRCOL]", "");
                            string clothingColour = reader.ReadLine();
                            clothingColour = clothingColour.Replace("[CLOTHCOL]", "");

                            client.skinColour     = skinColour;
                            client.hairColour     = hairColour;
                            client.clothingColour = clothingColour;
                        }

                        if (File.Exists(Path.Combine(path, "Avatar.png")))
                        {
                            filePath = Path.Combine(path, "Avatar.png");
                            byte[]       buffer = File.ReadAllBytes(filePath);
                            MemoryStream stream = new MemoryStream(buffer);
                            client.avatar = new byte[stream.Length];
                            client.avatar = stream.ToArray();
                        }

                        int    serverId = data.ReadInt32();
                        Server server   = BackendServer.GetServer(serverId);
                        if (server != null)
                        {
                            if (serverId == 0)
                            {
                                if (client.mapEditor == true)
                                {
                                    message = BackendServer.server.CreateMessage();
                                    message.Write((byte)1);                                                     //PENDING CLIENT
                                    message.Write(client.clientId);
                                    message.Write(client.username);
                                    message.Write(client.authority);
                                    message.Write(client.mapEditor);
                                    message.Write(client.level);
                                    message.Write(client.xp);
                                    message.Write(client.skinColour);
                                    message.Write(client.hairColour);
                                    message.Write(client.clothingColour);
                                    message.Write(client.avatar.Length);
                                    message.Write(client.avatar);
                                    BackendServer.server.SendMessage(message, server.connection, NetDeliveryMethod.ReliableOrdered, 0);
                                }
                            }
                            else
                            {
                                message = BackendServer.server.CreateMessage();
                                message.Write((byte)1);                                                 //PENDING CLIENT
                                message.Write(client.clientId);
                                message.Write(client.username);
                                message.Write(client.authority);
                                message.Write(client.mapEditor);
                                message.Write(client.level);
                                message.Write(client.xp);
                                message.Write(client.skinColour);
                                message.Write(client.hairColour);
                                message.Write(client.clothingColour);
                                message.Write(client.avatar.Length);
                                message.Write(client.avatar);
                                BackendServer.server.SendMessage(message, server.connection, NetDeliveryMethod.ReliableOrdered, 0);
                            }

                            client.loggedIn = true;
                        }
                    }
                    break;
                }
                break;
                #endregion
            }
        }