public static Offset <GameUnlockComplete> CreateGameUnlockComplete(FlatBufferBuilder builder, bool success = false) { builder.StartObject(1); GameUnlockComplete.AddSuccess(builder, success); return(GameUnlockComplete.EndGameUnlockComplete(builder)); }
public static GameUnlockComplete GetRootAsGameUnlockComplete(ByteBuffer _bb, GameUnlockComplete obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }