//non-default constructor #1 for new show
        public frmSeatingChart(aShow show)
        {
            InitializeComponent();

            //set current show
            CurrentShow = show;

            //since this is a new show, set the default night to night 1
            CurrentNight = (Night)CurrentShow.htNights2Nights[1];

            //clear save path
            this.Path = null;
        }
        //non-default constructor #2 for existing show
        public frmSeatingChart(aShow show, string path)
        {
            InitializeComponent();

            //set current show
            CurrentShow = show;

            //set current night
            CurrentNight = (Night)CurrentShow.htNights2Nights[1];

            //assign path
            this.Path = path;
        }
Exemplo n.º 3
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        //default constructor
        public aShow(int nights, string name)
        {
            //set the show's name
            this.ShowName = name;

            //initialize seat numbers
            seatNums = new SeatNumbers();

            //initialize hashtable
            HtNights2Night = new Hashtable(nights);

            for (int i = 1; i <= nights; i++)
            {
                //create a night object for each desired night
                Night night = new Night();
                night.night = i;

                //and add it to the hashtable
                HtNights2Night.Add(i, night);
            }//end for
        }
        private NightlySum sumNight(Night nightTable)
        {
            //declare placeholders
            int tickets = 0;
            int adults = 0;
            int students = 0;
            int seniors = 0;
            int comps = 0;
            int parPass = 0;

            foreach (string key in SeatNumbers.seatNums)
            {
                //create a local object for each seat
                Seat seat = (Seat)nightTable.htSeats2Bits[key];

                //no need to include it if it is not reserved
                if (seat.reserved == true)
                {
                    //increment total
                    tickets++;

                    //increment each type
                    if (seat.ticket.type == "Adult")
                    {
                        adults++;
                    }//end if

                    else if (seat.ticket.type == "Student")
                    {
                        students++;
                    }//end if

                    else if (seat.ticket.type == "Senior")
                    {
                        seniors++;
                    }//end if

                    else if (seat.ticket.type == "Comp")
                    {
                        comps++;
                    }//end if

                    else if (seat.ticket.type == "Parent Pass")
                    {
                        parPass++;
                    }//end if

                }//end outer if
            }//end foreach

            //create a new object to hold the sum
            NightlySum sum = new NightlySum(tickets, adults, students, seniors, comps, parPass);

            //return that object
            return sum;
        }
        public void updateNight(int night)
        {
            //change the current night
            this.CurrentNight = (Night)this.CurrentShow.htNights2Nights[night];

            //update the text box
            txtCurrentNight.Text = Convert.ToString(night);

            //make sure not to set if there is only 1 Night
            if (this.currentShow.htNights2Nights.Count == 1)
            {
                //disable buttons if there is only one show
                btnPrevNight.Enabled = false;
                btnNextNight.Enabled = false;
            }//end else if

            //if the current Night is 1, assign val to prev and disable it
            else if (this.currentNight.night == 1)
            {
                btnPrevNight.Tag = 0;
                btnPrevNight.Enabled = false;
                if (CurrentShow.htNights2Nights.Count > 1)
                {
                    btnNextNight.Enabled = true;
                    btnNextNight.Tag = (this.CurrentNight.night + 1);
                 }//end if
            }//end else if

            else if (this.CurrentNight.night > 1)
            {
                btnPrevNight.Enabled = true;
                btnPrevNight.Tag = (night - 1);

                btnNextNight.Enabled = true;
                btnNextNight.Tag = (night + 1);
            }//end else if

            if (this.CurrentNight.night < this.CurrentShow.htNights2Nights.Count)
            {
                btnPrevNight.Enabled = true;
                btnPrevNight.Tag = (night - 1);

                btnNextNight.Enabled = true;
                btnNextNight.Tag = (night + 1);
            }//end else if

            if (this.currentNight.night == this.CurrentShow.htNights2Nights.Count)
            {
                btnNextNight.Enabled = false;
                btnNextNight.Tag = (this.CurrentShow.htNights2Nights.Count + 1);

                btnPrevNight.Enabled = true;
                btnPrevNight.Tag = (this.CurrentNight.night - 1);
            }//end else if

            //reflect changes in the seating chart
            this.updateForm();
        }