Exemplo n.º 1
0
        public List <DirandRot> FindCanMoveVectors(SpiderNode selfNode)
        {
            List <DirandRot> _canMoveVectors = FindCollisionVectors();

            List <DirandRot> result = new List <DirandRot>();

            foreach (DirandRot dr in _canMoveVectors)
            {
                foreach (DirandRot selfDR in selfNode.canMoveVectors)
                {
                    if (dr.rot.eulerAngles.y == selfDR.rot.eulerAngles.y)
                    {
                        if (Mathf.Round(Mathf.Abs(dr.rot.eulerAngles.z - selfDR.rot.eulerAngles.z)) != 180f)
                        {
                            if (!result.Contains(selfDR))
                            {
                                result.Add(selfDR);
                            }
                        }
                    }
                }
            }


            return(result);
        }
Exemplo n.º 2
0
 public void MixDir(SpiderNode _node)
 {
     foreach (DirandRot _dir in _node.canMoveVectors)
     {
         if (_dir == null)
         {
             continue;
         }
         if (!this.canMoveVectors.Contains(_dir))
         {
             this.canMoveVectors.Add(_dir);
         }
     }
 }
Exemplo n.º 3
0
 public void SetGH(SpiderNode goal)
 {
     this.G = parentNode.G + (parentNode.position - this.position).magnitude;
     this.H = (goal.position - this.position).magnitude;
 }
Exemplo n.º 4
0
        public DirandRot GetNextNode(Spider _monster)
        {
            int loopcount            = 0;
            List <SpiderNode> _nodes = new List <SpiderNode>(nodes);

            List <SpiderNode> nodeOpenList   = new List <SpiderNode>();
            List <SpiderNode> nodeClosedList = new List <SpiderNode>();


            // 플레이어가 공중에 있을때 원래 있던 땅 자리를 목적지로 만드려는 것.
            Vector2 playerNodePosition = new Vector2();
            int     playerXindex       = Mathf.FloorToInt(playerPosition.position.x + 0.5f + offsetX);
            int     playerYindex       = Mathf.FloorToInt(playerPosition.position.y + 0.5f + offsetY);

            for (int i = 0; i < (platformTiles[playerXindex].Count - playerYindex); i++)
            {
                if (platformTiles[playerXindex][playerYindex - i - 1].exist)
                {
                    playerNodePosition = new Vector2(playerXindex - offsetX, playerYindex - i - offsetY);
                    break;
                }

                else if (Mathf.Abs(playerXindex - offsetX - playerPosition.position.x) + playerColliderSizeX / 2 > 0.5f)
                {
                    int _playerXindex = playerXindex + (playerXindex - offsetX - playerPosition.position.x > 0 ? -1 : 1);
                    if (platformTiles[_playerXindex][playerYindex - i - 1].exist && !platformTiles[_playerXindex][playerYindex - i].exist)
                    {
                        playerNodePosition = new Vector2(_playerXindex - offsetX, playerYindex - i - offsetY);
                        break;
                    }
                }
            }
            SpiderNode goalNode =
                MakeNode((int)(playerNodePosition.x + offsetX), (int)(playerNodePosition.y + offsetY)
                         , _nodes);

            //현재 길 찾고있는 Spider의 속한 그리드의 중심에 노드를 만들기 위함. 원래 그자리에 노드가 있으면 합침.
            SpiderNode selfNode =
                MakeNode((int)(_monster.GetPosition().x + offsetX), (int)(_monster.GetPosition().y + offsetY)
                         , _nodes);

            if (selfNode == null || goalNode == null) //spider 주변에 벽이 없거나, 플레이어 아래 바닥이 끝까지 없을 때.
            {
                _monster.inGameObject.SendMessage("Fall");
                return(new DirandRot(new Vector2(0, 0), Quaternion.Euler(0, 0, 0)));
            }
            selfNode.parentNode = selfNode;
            selfNode.SetGH(goalNode);
            nodeOpenList.Add(selfNode);

            SpiderNode nearestNode = null;

            while (loopcount < 100)
            {
                loopcount++;
                float      minF     = Mathf.Infinity;
                SpiderNode minFNode = null;
                foreach (SpiderNode _node in nodeOpenList)
                {
                    float _currentF = _node.GetF();
                    if (minFNode == null || _currentF < minF && _node.H <= _monster.m_Script.spiderInfo.findRadius)
                    {
                        minF     = _currentF;
                        minFNode = _node;
                    }
                    else if (_currentF == minF)
                    {
                        if (Random.Range(0, 2) == 1)
                        {
                            minF     = _currentF;
                            minFNode = _node;
                        }
                    }
                }
                //Debug.Log(minFNode.position +" is 탐색됨. " + minFNode.FindNextNode(_nodes).Count);
                if (!nodeClosedList.Contains(minFNode))
                {
                    nodeClosedList.Add(minFNode);
                }
                nodeOpenList.Remove(minFNode);
                if (nearestNode == null || nearestNode.H > minFNode.H)
                {
                    nearestNode = minFNode;
                }
                foreach (SpiderNode _node in minFNode.FindNextNode(_nodes, _monster))
                {
                    if (!nodeClosedList.Contains(_node))
                    {
                        _node.parentNode = minFNode;
                        if (_node == goalNode)
                        {
                            if (selfNode.position == goalNode.position)
                            {
                                return(new DirandRot(Vector2.zero, new Quaternion()));
                            }
                            SpiderNode getBackNode = _node;
                            loopcount = 0;
                            while (loopcount < 100)
                            {
                                loopcount++;
                                if (getBackNode.parentNode == selfNode)
                                {
                                    return(getBackNode.parentDR);
                                }
                                getBackNode = getBackNode.parentNode;
                            }
                            Debug.Log("Loop count over to Goal Node. " + goalNode.position);
                            return(new DirandRot(Vector2.zero, new Quaternion()));
                        }
                        _node.SetGH(goalNode);
                        if (!nodeOpenList.Contains(_node))
                        {
                            nodeOpenList.Add(_node);
                        }
                    }
                }

                if (nodeOpenList.Count == 0)
                {
                    Debug.Log(_monster.inGameObject.name + " can't find the path.");
                    if (nearestNode.position == selfNode.position)
                    {
                        return(new DirandRot(Vector2.zero, new Quaternion()));
                    }
                    SpiderNode getBackNode = nearestNode;
                    loopcount = 0;
                    while (loopcount < 100)
                    {
                        loopcount++;
                        if (getBackNode.parentNode == selfNode)
                        {
                            return(getBackNode.parentDR);
                        }
                        getBackNode = getBackNode.parentNode;
                    }
                    Debug.Log("Loop count over to Nearest Node.");
                    return(new DirandRot(Vector2.zero, new Quaternion()));
                }
            }
            //Debug.Log("Loop count over in finding path. " + goalNode.position);
            if (nearestNode.position == selfNode.position)
            {
                return(new DirandRot(Vector2.zero, new Quaternion()));
            }
            SpiderNode _getBackNode = nearestNode;

            loopcount = 0;
            while (loopcount < 100)
            {
                loopcount++;
                if (_getBackNode.parentNode == selfNode)
                {
                    return(_getBackNode.parentDR);
                }
                _getBackNode = _getBackNode.parentNode;
            }
            Debug.Log("Can't Find Anything with " + _monster.inGameObject.name);
            return(new DirandRot(Vector2.zero, new Quaternion()));
        }
Exemplo n.º 5
0
        public SpiderNode MakeNode(int i, int j, List <SpiderNode> _nodes)
        {
            SpiderNode _node = null;

            if (!platformTiles[i][j].exist)
            {
                TileCollision    collision       = new TileCollision(platformTiles[i][j].CheckCollision());
                Vector2          tilePosition    = platformTiles[i][j].position;
                List <DirandRot> _canMoveVectors = new List <DirandRot>();

                //Right Vector
                if (!collision.IsExist("Right"))
                {
                    if (collision.IsExist("Up") || collision.IsExist("RightUp"))
                    {
                        _canMoveVectors.Add(new DirandRot(Vector2.right, Quaternion.Euler(0f, 180f, 180f)));
                    }
                    if (collision.IsExist("Down") || collision.IsExist("RightDown"))
                    {
                        _canMoveVectors.Add(new DirandRot(Vector2.right, Quaternion.Euler(0f, 0f, 0f)));
                    }
                }
                //Down Vector
                if (!collision.IsExist("Down"))
                {
                    if (collision.IsExist("Left") || collision.IsExist("LeftDown"))
                    {
                        _canMoveVectors.Add(new DirandRot(Vector2.down, Quaternion.Euler(0f, 0f, 270f)));
                    }
                    if (collision.IsExist("Right") || collision.IsExist("RightDown"))
                    {
                        _canMoveVectors.Add(new DirandRot(Vector2.down, Quaternion.Euler(0f, 180f, 270f)));
                    }
                }
                //Left Vector
                if (!collision.IsExist("Left"))
                {
                    if (collision.IsExist("Up") || collision.IsExist("LeftUp"))
                    {
                        _canMoveVectors.Add(new DirandRot(Vector2.left, Quaternion.Euler(0f, 0f, 180f)));
                    }
                    if (collision.IsExist("Down") || collision.IsExist("LeftDown"))
                    {
                        _canMoveVectors.Add(new DirandRot(Vector2.left, Quaternion.Euler(0f, 180f, 0f)));
                    }
                }
                //Up Vector
                if (!collision.IsExist("Up"))
                {
                    if (collision.IsExist("Left") || collision.IsExist("LeftUp"))
                    {
                        _canMoveVectors.Add(new DirandRot(Vector2.up, Quaternion.Euler(0f, 180f, 90f)));
                    }
                    if (collision.IsExist("Right") || collision.IsExist("RightUp"))
                    {
                        _canMoveVectors.Add(new DirandRot(Vector2.up, Quaternion.Euler(0f, 0f, 90f)));
                    }
                }

                if (_canMoveVectors.Count != 0)
                {
                    _node = new SpiderNode(tilePosition, _canMoveVectors);

                    bool existPos = false;

                    if (_nodes != null)
                    {
                        foreach (SpiderNode a in _nodes)
                        {
                            if (a.position == tilePosition)
                            {
                                _node    = a;
                                existPos = true;
                                break;
                            }
                        }
                    }

                    if (_nodes != null && !_nodes.Contains(_node) && _node != null && !existPos)
                    {
                        if (nodeSprite)
                        {
                            Instantiate(nodeSprite, _node.position, new Quaternion());
                        }
                        _nodes.Add(_node);
                    }
                }
            }


            else
            {
                /*
                 *  Debug.Log(platformTiles[i][j].position + "'s collisionState. " +i +", "+j);
                 *  foreach(List<bool> a in platformTiles[i][j].CheckCollision())
                 *  {
                 *      string s = "";
                 *      for(int z = 0; z<3;  z++)
                 *      {
                 *          if(a[z])
                 *              s+= "T ";
                 *          else
                 *              s+= "F ";
                 *      }
                 *      Debug.Log(s);
                 *  }
                 */
            }
            return(_node);

            if (false) // 채워진 tile 기준으로 노드 만든 이전 코드.
            {
                /*
                 * if(platformTiles[i][j].exist)
                 * {
                 *  TileCollision collision = new TileCollision(platformTiles[i][j].CheckCollision());
                 *  Vector2 tilePosition = platformTiles[i][j].position;
                 *
                 *  //Make InTurn Nodes.
                 *  //Right, Up exist. RightUp node.
                 *  if(collision.IsExist("Right", "Up") && !collision.IsExist("RightUp")){
                 *      List<Vector2> _canMoveVectors = new List<Vector2>();
                 *      _canMoveVectors.Add(Vector2.right);
                 *      _canMoveVectors.Add(Vector2.up);
                 *      nodes.Add(new SpiderNode(tilePosition + new Vector2(1, 1), _canMoveVectors, 0));
                 *  }
                 *  //Left, Up exist. LeftUP node.
                 *  if(collision.IsExist("Left", "Up") && !collision.IsExist("LeftUp")){
                 *      List<Vector2> _canMoveVectors = new List<Vector2>();
                 *      _canMoveVectors.Add(Vector2.up);
                 *      _canMoveVectors.Add(Vector2.left);
                 *      nodes.Add(new SpiderNode(tilePosition + new Vector2(-1, 1), _canMoveVectors, 0));
                 *  }
                 *  //Left, Down exist. LeftDown node.
                 *  if(collision.IsExist("Left", "Down") && !collision.IsExist("LeftDown")){
                 *      List<Vector2> _canMoveVectors = new List<Vector2>();
                 *      _canMoveVectors.Add(Vector2.left);
                 *      _canMoveVectors.Add(Vector2.down);
                 *      nodes.Add(new SpiderNode(tilePosition + new Vector2(-1, -1), _canMoveVectors, 0));
                 *  }
                 *  //Right, Down exist. RightDown node.
                 *  if(collision.IsExist("Right", "Down") && !collision.IsExist("RightDown")){
                 *      List<Vector2> _canMoveVectors = new List<Vector2>();
                 *      _canMoveVectors.Add(Vector2.right);
                 *      _canMoveVectors.Add(Vector2.down);
                 *      nodes.Add(new SpiderNode(tilePosition + new Vector2(1, -1), _canMoveVectors, 0));
                 *  }
                 *
                 *
                 *  //Make OutTurn Nodes.
                 *  //Right, Up empty. RightUp node.
                 *  if(!collision.IsExist("Right") && !collision.IsExist("Up") && !collision.IsExist("Right")){
                 *      List<Vector2> _canMoveVectors = new List<Vector2>();
                 *      _canMoveVectors.Add(Vector2.left);
                 *      _canMoveVectors.Add(Vector2.down);
                 *      //nodes.Add(new SpiderNode(tilePosition + new Vector2(1, 1), _canMoveVectors, 1));
                 *  }
                 *  //Left, Up empty. LeftUp node.
                 *  if(!collision.IsExist("Left") && !collision.IsExist("Up") && !collision.IsExist("LeftUP")){
                 *      List<Vector2> _canMoveVectors = new List<Vector2>();
                 *      _canMoveVectors.Add(Vector2.right);
                 *      _canMoveVectors.Add(Vector2.down);
                 *      //nodes.Add(new SpiderNode(tilePosition + new Vector2(-1, 1), _canMoveVectors, 1));
                 *  }
                 *  //Left, Down empty. LeftDown node.
                 *  if(!collision.IsExist("Left") && !collision.IsExist("Down") && !collision.IsExist("LeftDown")){
                 *      List<Vector2> _canMoveVectors = new List<Vector2>();
                 *      _canMoveVectors.Add(Vector2.right);
                 *      _canMoveVectors.Add(Vector2.up);
                 *      //nodes.Add(new SpiderNode(tilePosition + new Vector2(-1, -1), _canMoveVectors, 1));
                 *  }
                 *  //Right, Down empty. RightDown node.
                 *  if(!collision.IsExist("Right") && !collision.IsExist("Down") && !collision.IsExist("RightDown")){
                 *      List<Vector2> _canMoveVectors = new List<Vector2>();
                 *      _canMoveVectors.Add(Vector2.left);
                 *      _canMoveVectors.Add(Vector2.up);
                 *      //nodes.Add(new SpiderNode(tilePosition + new Vector2(1, -1), _canMoveVectors, 1));
                 *  }
                 *  //Visualize CollisionState of Tiles
                 *  /*
                 *  Debug.Log(platformTiles[i][j].position + "'s collisionState.");
                 *  foreach(List<bool> a in collision.GetArray())
                 *  {
                 *      string s = "";
                 *      for(int z = 0; z<3;  z++)
                 *      {
                 *          if(a[z])
                 *              s+= "T ";
                 *          else
                 *              s+= "F ";
                 *      }
                 *      Debug.Log(s);
                 *  }
                 *  //(별/)
                 * }
                 */
            }
        }