public static Offset <PredictionSlice> CreatePredictionSlice(FlatBufferBuilder builder, float gameSeconds = 0.0f, Offset <Physics> physicsOffset = default(Offset <Physics>)) { builder.StartObject(2); PredictionSlice.AddPhysics(builder, physicsOffset); PredictionSlice.AddGameSeconds(builder, gameSeconds); return(PredictionSlice.EndPredictionSlice(builder)); }