public void Parse_Vessels_Stuff(string ID, ref VesselsStruct[] VesArray)
        {
            int PlayerNum = Get_Player_Number_From_ID(ID);

            this.Read_32Bits(); // Read garbage

            VesselsStruct Vessels = Parse_Vessels();

            VesArray[PlayerNum - 1] = Vessels;
        }
        public VesselsStruct Parse_Vessels()
        {
            VesselsStruct Vessels = new VesselsStruct();

            Vessels.Submarines   = this.Read_32Bits();
            Vessels.Destroyers   = this.Read_32Bits();
            Vessels.Cruisers     = this.Read_32Bits();
            Vessels.Gunboats     = this.Read_32Bits();
            Vessels.MissileSubs  = this.Read_32Bits();
            Vessels.HeliCarriers = this.Read_32Bits(); // Aftermath hidden unit

            return(Vessels);
        }