public void Parse_Date_Info()
        {
            Read_Garbage();
            FileTime FTime = new FileTime();

            FTime.dwLowDateTime  = this.Read_Unsigned_32Bits();
            FTime.dwHighDateTime = this.Read_Unsigned_32Bits();

            long TimeLong = FileTime.FileTime_To_Long(FTime);

            this.GameEXELastWriteTimeUTC = DateTime.FromFileTimeUtc(TimeLong);
        }
        public static long FileTime_To_Long(FileTime ft)
        {
            long hFT2 = (((long)ft.dwHighDateTime) << 32) + ft.dwLowDateTime;

            return(hFT2);
        }