Exemplo n.º 1
0
        private static Vector3 readVector3(ExportOptions exportOptions, Int32 offset, Mesh.VertexStream vertexStream, Int32 index)
        {
            Vector3 vector3 = new Vector3();

            switch (exportOptions.LeftAxis)
            {
                case Axes.X:
                    vector3.X = BitConverter.ToSingle(vertexStream.Data, (vertexStream.BytesPerVertex * index) + offset + 0);
                    break;
                case Axes.Y:
                    vector3.Y = BitConverter.ToSingle(vertexStream.Data, (vertexStream.BytesPerVertex * index) + offset + 0);
                    break;
                case Axes.Z:
                    vector3.Z = BitConverter.ToSingle(vertexStream.Data, (vertexStream.BytesPerVertex * index) + offset + 0);
                    break;
            }

            switch (exportOptions.UpAxis)
            {
                case Axes.X:
                    vector3.X = BitConverter.ToSingle(vertexStream.Data, (vertexStream.BytesPerVertex * index) + offset + 4);
                    break;
                case Axes.Y:
                    vector3.Y = BitConverter.ToSingle(vertexStream.Data, (vertexStream.BytesPerVertex * index) + offset + 4);
                    break;
                case Axes.Z:
                    vector3.Z = BitConverter.ToSingle(vertexStream.Data, (vertexStream.BytesPerVertex * index) + offset + 4);
                    break;
            }

            Axes forwardAxis = getForwardAxis(exportOptions.LeftAxis, exportOptions.UpAxis);

            switch (forwardAxis)
            {
                case Axes.X:
                    vector3.X = BitConverter.ToSingle(vertexStream.Data, (vertexStream.BytesPerVertex * index) + offset + 8);
                    break;
                case Axes.Y:
                    vector3.Y = BitConverter.ToSingle(vertexStream.Data, (vertexStream.BytesPerVertex * index) + offset + 8);
                    break;
                case Axes.Z:
                    vector3.Z = BitConverter.ToSingle(vertexStream.Data, (vertexStream.BytesPerVertex * index) + offset + 8);
                    break;
            }

            return vector3;
        }
Exemplo n.º 2
0
        public static Mesh LoadFromStream(Model model, Stream stream)
        {
            BinaryReader binaryReader = new BinaryReader(stream);
            uint bytesPerVertex = 0;
            uint vertexStreamCount = 0;

            Mesh mesh = new Mesh(model);
            mesh.MaterialIndex = binaryReader.ReadUInt32();
            mesh.Unknown1 = binaryReader.ReadUInt32();
            mesh.Unknown2 = binaryReader.ReadUInt32();
            mesh.Unknown3 = binaryReader.ReadUInt32();
            vertexStreamCount = binaryReader.ReadUInt32();
            mesh.IndexSize = binaryReader.ReadUInt32();
            mesh.IndexCount = binaryReader.ReadUInt32();
            mesh.VertexCount = binaryReader.ReadUInt32();

            mesh.VertexStreams = new VertexStream[(int)vertexStreamCount];

            // read vertex streams
            for (int j = 0; j < vertexStreamCount; ++j)
            {
                bytesPerVertex = binaryReader.ReadUInt32();

                byte[] buffer = binaryReader.ReadBytes((int)mesh.VertexCount * (int)bytesPerVertex);
                VertexStream vertexStream = new VertexStream((int)bytesPerVertex, buffer);

                if (vertexStream != null)
                {
                    mesh.VertexStreams[j] = vertexStream;
                }
            }

            // read indices
            mesh.IndexData = binaryReader.ReadBytes((int)mesh.IndexCount * (int)mesh.IndexSize);

            uint materialDefinitionHash = model.Materials[(int)mesh.MaterialIndex].MaterialDefinitionHash;

            MaterialDefinition materialDefinition = null;

            MaterialDefinitionLibrary.Instance.MaterialDefinitions.TryGetValue(materialDefinitionHash, out materialDefinition);

            string effectName = materialDefinition.DrawStyles[0].Effect;

            return mesh;
        }
Exemplo n.º 3
0
Arquivo: Mesh.cs Projeto: psemu/ps2ls
        public static Mesh LoadFromStream(Stream stream, ICollection<Dma.Material> materials)
        {
            BinaryReader binaryReader = new BinaryReader(stream);

            Mesh mesh = new Mesh();

            UInt32 bytesPerVertex = 0;
            UInt32 vertexStreamCount = 0;

            mesh.MaterialIndex = binaryReader.ReadUInt32();
            mesh.Unknown1 = binaryReader.ReadUInt32();
            mesh.Unknown2 = binaryReader.ReadUInt32();
            mesh.Unknown3 = binaryReader.ReadUInt32();
            vertexStreamCount = binaryReader.ReadUInt32();
            mesh.IndexSize = binaryReader.ReadUInt32();
            mesh.IndexCount = binaryReader.ReadUInt32();
            mesh.VertexCount = binaryReader.ReadUInt32();

            mesh.VertexStreams = new VertexStream[(Int32)vertexStreamCount];

            // read vertex streams
            for (Int32 j = 0; j < vertexStreamCount; ++j)
            {
                bytesPerVertex = binaryReader.ReadUInt32();

                VertexStream vertexStream = VertexStream.LoadFromStream(binaryReader.BaseStream, (Int32)mesh.VertexCount, (Int32)bytesPerVertex);

                if (vertexStream != null)
                {
                    mesh.VertexStreams[j] = vertexStream;
                }
            }

            // read indices
            mesh.IndexData = binaryReader.ReadBytes((Int32)mesh.IndexCount * (Int32)mesh.IndexSize);

            return mesh;
        }