Exemplo n.º 1
0
        internal void Sold(GameConfig config)
        {
            this.Traits            = new Traits();
            this.birthday          = new DateTime();
            this.birthstamp        = new DateTime();
            this.BestEquip         = "Sharp Rock";
            this.Equips            = new Dictionary <string, string>();
            this.Inventory         = new Dictionary <string, int>();
            this.Inventory["Gold"] = 0;
            this.Spells            = new Dictionary <string, string>();
            this.ExpBar            = new ProgressBar("ExpBar", "$remaining XP needed for next level", config.LevelUpTime(1), 0);
            this.EncumBar          = new ProgressBar("EncumBar", "$position/$max cubits", GetStat("STR") + 10, 0);

            this.Traits.Name  = config.GenerateName();
            this.Traits.Race  = config.RandomRace();
            this.Traits.Class = config.RandomClass();
            this.Traits.Level = 1;

            this.date  = this.birthday;
            this.stamp = this.birthstamp;

            foreach (var equip in this.Equips.Keys)
            {
                this.Equips[equip] = "";
            }
            this.Equips["Weapon"]  = this.BestEquip;
            this.Equips["Hauberk"] = "-3 Burlap";
        }
Exemplo n.º 2
0
        private static string NamedMonster(int level, GameState gameState, GameConfig config)
        {
            var lev    = 0;
            var result = "";

            for (var i = 0; i < 5; ++i)
            {
                var m = Pick(config.Monsters, gameState);
                if (result == "" || (Math.Abs(level - StrToInt(Split(m, 1))) < Math.Abs(level - lev)))
                {
                    result = Split(m, 0);
                    lev    = StrToInt(Split(m, 1));
                }
            }

            return(config.GenerateName() + " the " + result);
        }
Exemplo n.º 3
0
 private static object ImpressiveGuy(GameState gameState, GameConfig config)
 {
     return(Pick(config.ImpressiveTitles, gameState) +
            (gameState.Random(2) == 1 ? " of the " + Pick(config.Races, gameState) : " of " + config.GenerateName()));
 }
Exemplo n.º 4
0
        private static (string description, int level) MonsterTask(int level, GameState gameState, GameConfig config)
        {
            var definite = false;
            int i;

            for (i = level; i >= 1; --i)
            {
                if (Odds(2, 5, gameState))
                {
                    level += RandSign(gameState);
                }
            }
            if (level < 1)
            {
                level = 1;
            }
            // level = level of puissance of opponent(s) we'll return

            string monster = "";
            int    lev;

            if (Odds(1, 25, gameState))
            {
                // Use an NPC every once in a while
                monster = " " + Split(Pick(config.Races, gameState), 0);
                if (Odds(1, 2, gameState))
                {
                    monster = "passing" + monster + " " + Split(Pick(config.Klasses, gameState), 0);
                }
                else
                {
                    monster  = PickLow(config.Titles, gameState) + " " + config.GenerateName() + " the" + monster;
                    definite = true;
                }
                lev     = level;
                monster = monster + "|" + IntToStr(level) + "|*";
            }
            else if (gameState.QuestMonster != "" && Odds(1, 4, gameState))
            {
                // Use the quest monster
                monster = config.Monsters[gameState.QuestMonsterIndex];
                lev     = StrToInt(Split(monster, 1));
            }
            else
            {
                // Pick the monster out of so many random ones closest to the level we want
                monster = Pick(config.Monsters, gameState);
                lev     = StrToInt(Split(monster, 1));
                for (var ii = 0; ii < 5; ++ii)
                {
                    var m1 = Pick(config.Monsters, gameState);
                    if (Math.Abs(level - StrToInt(Split(m1, 1))) < Math.Abs(level - lev))
                    {
                        monster = m1;
                        lev     = StrToInt(Split(monster, 1));
                    }
                }
            }

            var result = Split(monster, 0);

            gameState.Task = "kill|" + monster;

            var qty = 1;

            if (level - lev > 10)
            {
                // lev is too low. multiply...
                // qty = MathF.Floor((level + gameState.Random(Math.Max(lev,1))) / Math.Max(lev,1));
                qty = (level + gameState.Random(Math.Max(lev, 1))) / Math.Max(lev, 1);
                if (qty < 1)
                {
                    qty = 1;
                }
                // level = Math.Floor(level / qty);
                level = level / qty;
            }

            if ((level - lev) <= -10)
            {
                result = "imaginary " + result;
            }
            else if ((level - lev) < -5)
            {
                i      = 10 + (level - lev);
                i      = 5 - gameState.Random(i + 1);
                result = Sick(i, Young((lev - level) - i, result));
            }
            else if (((level - lev) < 0) && (gameState.Random(2) == 1))
            {
                result = Sick(level - lev, result);
            }
            else if (((level - lev) < 0))
            {
                result = Young(level - lev, result);
            }
            else if ((level - lev) >= 10)
            {
                result = "messianic " + result;
            }
            else if ((level - lev) > 5)
            {
                i      = 10 - (level - lev);
                i      = 5 - gameState.Random(i + 1);
                result = Big(i, Special((level - lev) - i, result));
            }
            else if (((level - lev) > 0) && (gameState.Random(2) == 1))
            {
                result = Big(level - lev, result);
            }
            else if (((level - lev) > 0))
            {
                result = Special(level - lev, result);
            }

            lev   = level;
            level = lev * qty;

            if (!definite)
            {
                result = Indefinite(result, qty);
            }
            return(result, level);
        }