protected override void Awake() { base.Awake(); _rigidbody = GetComponent <Rigidbody>(); InitRigidbody(); _collider = GetComponent <Collider>(); _collider.isTrigger = true; FollowCamera = GetComponent <FollowCamera>(); }
protected override void Awake() { base.Awake(); _followCamera = GetComponent <FollowCamera>(); }