Exemplo n.º 1
0
        public override void MakeCurrent(IWindowInfo window)
        {
            lock (LoadLock)
            {
                bool success;

                WinWindowInfo wnd = window as WinWindowInfo;
                if (wnd != null)
                {
                    if (wnd.Handle == IntPtr.Zero)
                    {
                        throw new ArgumentException("window", "Must point to a valid window.");
                    }

                    success       = TryMakeCurrent(wnd, Handle.Handle);
                    DeviceContext = wnd.DeviceContext;
                }
                else
                {
                    success       = Wgl.MakeCurrent(IntPtr.Zero, IntPtr.Zero);
                    DeviceContext = IntPtr.Zero;
                }

                if (!success)
                {
                    throw new GraphicsContextException(String.Format(
                                                           "Failed to make context {0} current. Error: {1}", this, Marshal.GetLastWin32Error()));
                }
            }
        }
Exemplo n.º 2
0
 public void Dispose()
 {
     if (Context != ContextHandle.Zero)
     {
         Wgl.MakeCurrent(IntPtr.Zero, IntPtr.Zero);
         Wgl.DeleteContext(Context.Handle);
     }
 }
Exemplo n.º 3
0
            public TemporaryContext(INativeWindow native)
            {
                Debug.WriteLine("[WGL] Creating temporary context to load extensions");

                if (native == null)
                {
                    throw new ArgumentNullException();
                }

                // Create temporary context and load WGL entry points
                // First, set a compatible pixel format to the device context
                // of the temp window
                WinWindowInfo   window   = native.WindowInfo as WinWindowInfo;
                WinGraphicsMode selector = new WinGraphicsMode(window.DeviceContext);

                WinGLContext.SetGraphicsModePFD(selector, GraphicsMode.Default, window);

                bool success = false;

                // Then, construct a temporary context and load all wgl extensions
                Context = new ContextHandle(Wgl.CreateContext(window.DeviceContext));
                if (Context != ContextHandle.Zero)
                {
                    // Make the context current.
                    // Note: on some video cards and on some virtual machines, wglMakeCurrent
                    // may fail with an errorcode of 6 (INVALID_HANDLE). The suggested workaround
                    // is to call wglMakeCurrent in a loop until it succeeds.
                    // See https://www.opengl.org/discussion_boards/showthread.php/171058-nVidia-wglMakeCurrent()-multiple-threads
                    // Sigh...
                    for (int retry = 0; retry < 5 && !success; retry++)
                    {
                        success = Wgl.MakeCurrent(window.DeviceContext, Context.Handle);
                        if (!success)
                        {
                            Debug.Print("wglMakeCurrent failed with error: {0}. Retrying", Marshal.GetLastWin32Error());
                            System.Threading.Thread.Sleep(10);
                        }
                    }
                }
                else
                {
                    Debug.Print("[WGL] CreateContext failed with error: {0}", Marshal.GetLastWin32Error());
                }

                if (!success)
                {
                    Debug.WriteLine("[WGL] Failed to create temporary context");
                }
            }
Exemplo n.º 4
0
        /// <summary>
        /// Tries to make the context current over several attempts.
        /// </summary>
        /// <remarks>
        /// On some video cards and on some virtual machines, wglMakeCurrent
        /// may fail with an error code of 6 (INVALID_HANDLE). The suggested workaround
        /// is to call wglMakeCurrent in a loop until it succeeds.
        /// See https://www.opengl.org/discussion_boards/showthread.php/171058-nVidia-wglMakeCurrent()-multiple-threads
        /// In a majority of cases this will succeed on the first try.
        /// </remarks>
        /// <returns>Whether the context was successfully made current.</returns>
        private static bool TryMakeCurrent(WinWindowInfo window, IntPtr contextHandle)
        {
            bool success = false;

            for (int retry = 0; retry < 10 && !success; retry++)
            {
                success = Wgl.MakeCurrent(window.DeviceContext, contextHandle);
                if (!success)
                {
                    Debug.Print("wglMakeCurrent failed with error: {0}. Retrying", Marshal.GetLastWin32Error());
                    System.Threading.Thread.Sleep(10);
                }
            }

            return(success);
        }