Exemplo n.º 1
0
        private PlayerPageState GetPageState()
        {
            try
            {
                PlayerPageState pagestate = new PlayerPageState();


                // Initialize the session values if they don't exist - need to do this the first time controller is hit
                if (Session["PlayerPageState"] == null)
                {
                    int accountid = 0;
                    if (Session["UserAccountID"] != null)
                    {
                        accountid = Convert.ToInt32(Session["UserAccountID"]);
                    }

                    pagestate.AccountID        = accountid;
                    pagestate.PlayerGroupID    = 0;
                    pagestate.PlayerName       = String.Empty;
                    pagestate.IncludeInactive  = false;
                    pagestate.SortBy           = "PlayerName";
                    pagestate.AscDesc          = "Ascending";
                    pagestate.PageNumber       = 1;
                    Session["PlayerPageState"] = pagestate;
                }
                else
                {
                    pagestate = (PlayerPageState)Session["PlayerPageState"];
                }
                return(pagestate);
            }
            catch { return(new PlayerPageState()); }
        }
Exemplo n.º 2
0
 private void SavePageState(PlayerPageState pagestate)
 {
     Session["PlayerPageState"] = pagestate;
 }
Exemplo n.º 3
0
        //
        // GET: /Player/

        public ActionResult Index()
        {
            try
            {
                if (Session["UserAccountID"] == null)
                {
                    return(RedirectToAction("Validate", "Login"));
                }
                User user = (User)Session["User"];
                ViewData["LoginInfo"] = Utility.BuildUserAccountString(user.Username, Convert.ToString(Session["UserAccountName"]));
                if (user.IsAdmin)
                {
                    ViewData["txtIsAdmin"] = "true";
                }
                else
                {
                    ViewData["txtIsAdmin"] = "false";
                }

                // Initialize or get the page state using session
                PlayerPageState pagestate = GetPageState();

                // Get the account id
                int accountid = 0;
                if (Session["UserAccountID"] != null)
                {
                    accountid = Convert.ToInt32(Session["UserAccountID"]);
                }

                // Set and save the page state to the submitted form values if any values are passed
                if (Request.Form["lstAscDesc"] != null)
                {
                    pagestate.AccountID     = accountid;
                    pagestate.PlayerGroupID = Convert.ToInt32(Request.Form["lstPlayerGroup"].ToString().Trim());
                    pagestate.PlayerName    = Request.Form["txtPlayerName"].ToString().Trim();
                    if (Request.Form["chkIncludeInactive"].ToLower().StartsWith("true"))
                    {
                        pagestate.IncludeInactive = true;
                    }
                    else
                    {
                        pagestate.IncludeInactive = false;
                    }
                    pagestate.SortBy     = Request.Form["lstSortBy"].ToString().Trim();
                    pagestate.AscDesc    = Request.Form["lstAscDesc"].ToString().Trim();
                    pagestate.PageNumber = Convert.ToInt32(Request.Form["txtPageNumber"].ToString().Trim());
                    SavePageState(pagestate);
                }

                // Add the session values to the view data so they can be populated in the form
                ViewData["AccountID"]       = pagestate.AccountID;
                ViewData["PlayerGroupID"]   = pagestate.PlayerGroupID;
                ViewData["PlayerName"]      = pagestate.PlayerName;
                ViewData["IncludeInactive"] = pagestate.IncludeInactive;
                ViewData["SortBy"]          = pagestate.SortBy;
                ViewData["PlayerGroupList"] = new SelectList(BuildPlayerGroupList(true), "Value", "Text", pagestate.PlayerGroupID);
                ViewData["SortByList"]      = new SelectList(BuildSortByList(), "Value", "Text", pagestate.SortBy);
                ViewData["AscDescList"]     = new SelectList(BuildAscDescList(), "Value", "Text", pagestate.AscDesc);

                // Determine asc/desc
                bool isdescending = false;
                if (pagestate.AscDesc.ToLower().StartsWith("d"))
                {
                    isdescending = true;
                }

                // Get a Count of all filtered records
                int recordcount = repository.GetPlayerRecordCount(pagestate.AccountID, pagestate.PlayerGroupID, pagestate.PlayerName, pagestate.IncludeInactive);

                // Determine the page count
                int pagecount = 1;
                if (recordcount > 0)
                {
                    pagecount = recordcount / Constants.PageSize;
                    if (recordcount % Constants.PageSize != 0) // Add a page if there are more records
                    {
                        pagecount = pagecount + 1;
                    }
                }

                // Make sure the current page is not greater than the page count
                if (pagestate.PageNumber > pagecount)
                {
                    pagestate.PageNumber = pagecount;
                    SavePageState(pagestate);
                }

                // Set the page number and account in viewdata
                ViewData["PageNumber"]  = Convert.ToString(pagestate.PageNumber);
                ViewData["PageCount"]   = Convert.ToString(pagecount);
                ViewData["RecordCount"] = Convert.ToString(recordcount);

                // We need to add the player group name
                IEnumerable <Player>   players     = repository.GetPlayerPage(pagestate.AccountID, pagestate.PlayerGroupID, pagestate.PlayerName, pagestate.IncludeInactive, pagestate.SortBy, isdescending, pagestate.PageNumber, pagecount);
                List <PlayerView>      playerviews = new List <PlayerView>();
                IPlayerGroupRepository pgrep       = new EntityPlayerGroupRepository();
                foreach (Player player in players)
                {
                    PlayerView playerview = new PlayerView();
                    playerview.PlayerID          = player.PlayerID;
                    playerview.AccountID         = player.AccountID;
                    playerview.PlayerGroupID     = player.PlayerGroupID;
                    playerview.PlayerName        = player.PlayerName;
                    playerview.PlayerLocation    = player.PlayerLocation;
                    playerview.PlayerDescription = player.PlayerDescription;
                    playerview.IsActive          = player.IsActive;
                    PlayerGroup pg = pgrep.GetPlayerGroup(player.PlayerGroupID);
                    playerview.PlayerGroupName = pg.PlayerGroupName;

                    playerviews.Add(playerview);
                }

                ViewResult result = View(playerviews);
                result.ViewName = "Index";
                return(result);
            }
            catch (Exception ex)
            {
                Helpers.SetupApplicationError("Player", "Index", ex.Message);
                return(RedirectToAction("Index", "ApplicationError"));
            }
        }