GenNode() public method

public GenNode ( ) : GameObject
return UnityEngine.GameObject
Exemplo n.º 1
0
    void LoadItem(string filename)
    {
        string jsontxt = System.Text.Encoding.UTF8.GetString(System.IO.File.ReadAllBytes(filename));

        MyJson.JsonNode_Array       array = MyJson.Parse(jsontxt) as MyJson.JsonNode_Array;
        Dictionary <string, byte[]> bufs  = new Dictionary <string, byte[]>();

        foreach (MyJson.JsonNode_Object indexitem in array)
        {
            string name = indexitem["Name"].AsString();
            int    len  = indexitem["Length"].AsInt();
            bufs[System.IO.Path.GetFileName(name)] = System.IO.File.ReadAllBytes(exportPath + "/" + name);
            //Debug.Log(name);
        }
        nodeParser.nodeParser np = new nodeParser.nodeParser();

        np.SetBufs(bufs);
        np.GenNode();
    }
Exemplo n.º 2
0
    void LoadItem(string filename)
    {
        string jsontxt = System.Text.Encoding.UTF8.GetString(System.IO.File.ReadAllBytes(filename));
        MyJson.JsonNode_Array array = MyJson.Parse(jsontxt) as MyJson.JsonNode_Array;
        Dictionary<string, byte[]> bufs = new Dictionary<string, byte[]>();
        foreach (MyJson.JsonNode_Object indexitem in array)
        {
            string name = indexitem["Name"].AsString();
            int len = indexitem["Length"].AsInt();
            bufs[System.IO.Path.GetFileName(name)] = System.IO.File.ReadAllBytes(exportPath + "/" + name);
            //Debug.Log(name);

        }
        nodeParser.nodeParser np = new nodeParser.nodeParser();

        np.SetBufs(bufs);
        np.GenNode();
    }