Exemplo n.º 1
0
        /// <summary>
        /// Creates an instance of this class for the given type.
        /// </summary>
        /// <owner>SumedhK</owner>
        /// <param name="type"></param>
        /// <param name="assembly"></param>
        internal LoadedType(Type type, AssemblyLoadInfo assembly)
        {
            ErrorUtilities.VerifyThrow(type != null, "We must have the type.");
            ErrorUtilities.VerifyThrow(assembly != null, "We must have the assembly the type was loaded from.");

            this.type     = type;
            this.assembly = assembly;
        }
Exemplo n.º 2
0
        /// <summary>
        /// Determines if two AssemblyLoadInfos are effectively the same.
        /// </summary>
        /// <returns></returns>
        /// <owner>RGoel</owner>
        public override bool Equals(Object obj)
        {
            if (obj == null)
            {
                return(false);
            }

            AssemblyLoadInfo otherAssemblyInfo = obj as AssemblyLoadInfo;

            if (otherAssemblyInfo == null)
            {
                return(false);
            }

            return((this.AssemblyName == otherAssemblyInfo.AssemblyName) && (this.AssemblyFile == otherAssemblyInfo.AssemblyFile));
        }
Exemplo n.º 3
0
        /// <summary>
        /// Loads the specified type if it exists in the given assembly. If the type name is fully qualified, then a match (if
        /// any) is unambiguous; otherwise, if there are multiple types with the same name in different namespaces, the first type
        /// found will be returned.
        /// </summary>
        /// <remarks>This method throws exceptions -- it is the responsibility of the caller to handle them.</remarks>
        /// <owner>SumedhK</owner>
        /// <param name="typeName">Can be empty string.</param>
        /// <param name="assembly"></param>
        /// <returns>The loaded type, or null if the type was not found.</returns>
        internal LoadedType Load
        (
            string typeName,
            AssemblyLoadInfo assembly
        )
        {
            Type type = null;

            // Maybe we've already cracked open this assembly before.  If so, just grab the list
            // of public desired types that we found last time.
            List <Type> desiredTypesInAssembly = null;

            cacheOfAllDesiredTypesInAnAssembly.TryGetValue(assembly, out desiredTypesInAssembly);

            // If we have the assembly name (strong or weak), and we haven't cracked this assembly open
            // before to discover all the public desired types.
            if ((assembly.AssemblyName != null) && (typeName.Length > 0) && (desiredTypesInAssembly == null))
            {
                try
                {
                    // try to load the type using its assembly qualified name
                    type = Type.GetType(typeName + "," + assembly.AssemblyName, false /* don't throw on error */, true /* case-insensitive */);
                }
                catch (ArgumentException)
                {
                    // Type.GetType() will throw this exception if the type name is invalid -- but we have no idea if it's the
                    // type or the assembly name that's the problem -- so just ignore the exception, because we're going to
                    // check the existence/validity of the assembly and type respectively, below anyway
                }
            }

            // if we found the type, it means its assembly qualified name was also its fully qualified name
            if (type != null)
            {
                // if it's not the right type, bail out -- there's no point searching further since we already matched on the
                // fully qualified name
                if (!isDesiredType(type, null))
                {
                    return(null);
                }
            }
            // if the type name was not fully qualified, or if we only have the assembly file/path
            else
            {
                if (desiredTypesInAssembly == null)
                {
                    // we need to search the assembly for the type...
                    Assembly loadedAssembly;

                    try
                    {
                        if (assembly.AssemblyName != null)
                        {
                            loadedAssembly = Assembly.Load(assembly.AssemblyName);
                        }
                        else
                        {
                            loadedAssembly = Assembly.UnsafeLoadFrom(assembly.AssemblyFile);
                        }
                    }
                    // Assembly.Load() and Assembly.LoadFrom() will throw an ArgumentException if the assembly name is invalid
                    catch (ArgumentException e)
                    {
                        // convert to a FileNotFoundException because it's more meaningful
                        // NOTE: don't use ErrorUtilities.VerifyThrowFileExists() here because that will hit the disk again
                        throw new FileNotFoundException(null, assembly.ToString(), e);
                    }

                    // only look at public types
                    Type[] allPublicTypesInAssembly = loadedAssembly.GetExportedTypes();
                    desiredTypesInAssembly = new List <Type>();

                    foreach (Type publicType in allPublicTypesInAssembly)
                    {
                        if (isDesiredType(publicType, null))
                        {
                            desiredTypesInAssembly.Add(publicType);
                        }
                    }

                    // Save the list of desired types into our cache, so that we don't have to crack it
                    // open again.
                    cacheOfAllDesiredTypesInAnAssembly[assembly] = desiredTypesInAssembly;
                }

                foreach (Type desiredTypeInAssembly in desiredTypesInAssembly)
                {
                    // if type matches partially on its name
                    if ((typeName.Length == 0) || IsPartialTypeNameMatch(desiredTypeInAssembly.FullName, typeName))
                    {
                        type = desiredTypeInAssembly;
                        break;
                    }
                }
            }

            if (type != null)
            {
                return(new LoadedType(type, assembly));
            }

            return(null);
        }