Exemplo n.º 1
0
        /// <summary>
        /// Render this TileEntity at a given set of coordinates
        /// </summary>
        public virtual void RenderTileEntityAt(TileEntity par1TileEntity, float par2, float par4, float par6, float par8)
        {
            TileEntitySpecialRenderer tileentityspecialrenderer = GetSpecialRendererForEntity(par1TileEntity);

            if (tileentityspecialrenderer != null)
            {
                tileentityspecialrenderer.RenderTileEntityAt(par1TileEntity, par2, par4, par6, par8);
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Returns the TileEntitySpecialRenderer used to render this TileEntity class, or null if it has no special renderer
        /// </summary>
        public virtual TileEntitySpecialRenderer GetSpecialRendererForClass(Type par1Class)
        {
            TileEntitySpecialRenderer tileentityspecialrenderer = (TileEntitySpecialRenderer)SpecialRendererMap[par1Class];

            if (tileentityspecialrenderer == null && par1Class != (typeof(net.minecraft.src.TileEntity)))
            {
                tileentityspecialrenderer     = GetSpecialRendererForClass(par1Class.BaseType);
                SpecialRendererMap[par1Class] = tileentityspecialrenderer;
            }

            return(tileentityspecialrenderer);
        }
Exemplo n.º 3
0
        /// <summary>
        /// Called from cacheActiveRenderInfo() to cache render-related references for TileEntitySpecialRenderers in
        /// specialRendererMap. Currently only the world reference from cacheActiveRenderInfo() is passed to this method.
        /// </summary>
        public virtual void CacheSpecialRenderInfo(World par1World)
        {
            WorldObj = par1World;
            IEnumerator <TileEntitySpecialRenderer> iterator = SpecialRendererMap.Values.GetEnumerator();

            do
            {
                if (!iterator.MoveNext())
                {
                    break;
                }

                TileEntitySpecialRenderer tileentityspecialrenderer = iterator.Current;

                if (tileentityspecialrenderer != null)
                {
                    tileentityspecialrenderer.CacheSpecialRenderInfo(par1World);
                }
            }while (true);
        }