/// <summary>
        /// This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
        /// </summary>
        public override EntityAnimal SpawnBabyAnimal(EntityAnimal par1EntityAnimal)
        {
            EntitySheep entitysheep  = (EntitySheep)par1EntityAnimal;
            EntitySheep entitysheep1 = new EntitySheep(WorldObj);

            if (Rand.NextBool())
            {
                entitysheep1.SetFleeceColor(GetFleeceColor());
            }
            else
            {
                entitysheep1.SetFleeceColor(entitysheep.GetFleeceColor());
            }

            return(entitysheep1);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Called when a player right clicks a entity with a item.
        /// </summary>
        public override void UseItemOnEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving)
        {
            if (par2EntityLiving is EntitySheep)
            {
                EntitySheep entitysheep = (EntitySheep)par2EntityLiving;
                int         i           = BlockCloth.GetBlockFromDye(par1ItemStack.GetItemDamage());

                if (!entitysheep.GetSheared() && entitysheep.GetFleeceColor() != i)
                {
                    entitysheep.SetFleeceColor(i);
                    par1ItemStack.StackSize--;
                }
            }
        }