Exemplo n.º 1
0
        /// <summary>
        /// If there is space to fall below will start this block falling
        /// </summary>
        private void TryToFall(World par1World, int par2, int par3, int par4)
        {
            int i = par2;
            int j = par3;
            int k = par4;

            if (CanFallBelow(par1World, i, j - 1, k) && j >= 0)
            {
                sbyte byte0 = 32;

                if (FallInstantly || !par1World.CheckChunksExist(par2 - byte0, par3 - byte0, par4 - byte0, par2 + byte0, par3 + byte0, par4 + byte0))
                {
                    par1World.SetBlockWithNotify(par2, par3, par4, 0);

                    for (; CanFallBelow(par1World, par2, par3 - 1, par4) && par3 > 0; par3--)
                    {
                    }

                    if (par3 > 0)
                    {
                        par1World.SetBlockWithNotify(par2, par3, par4, BlockID);
                    }
                }
                else if (!par1World.IsRemote)
                {
                    EntityFallingSand entityfallingsand = new EntityFallingSand(par1World, (float)par2 + 0.5F, (float)par3 + 0.5F, (float)par4 + 0.5F, BlockID);
                    par1World.SpawnEntityInWorld(entityfallingsand);
                }
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// The actual render method that is used in doRender
        /// </summary>
        public virtual void DoRenderFallingSand(EntityFallingSand par1EntityFallingSand, double par2, double par4, double par6, float par8, float par9)
        {
            //GL.PushMatrix();
            //GL.Translate((float)par2, (float)par4, (float)par6);
            LoadTexture("/terrain.png");
            Block block = Block.BlocksList[par1EntityFallingSand.BlockID];
            World world = par1EntityFallingSand.GetWorld();

            //GL.Disable(EnableCap.Lighting);

            if (block == Block.DragonEgg)
            {
                RenderBlocks.BlockAccess = world;
                Tessellator tessellator = Tessellator.Instance;
                tessellator.StartDrawingQuads();
                tessellator.SetTranslation((float)(-MathHelper2.Floor_double(par1EntityFallingSand.PosX)) - 0.5F, (float)(-MathHelper2.Floor_double(par1EntityFallingSand.PosY)) - 0.5F, (float)(-MathHelper2.Floor_double(par1EntityFallingSand.PosZ)) - 0.5F);
                RenderBlocks.RenderBlockByRenderType(block, MathHelper2.Floor_double(par1EntityFallingSand.PosX), MathHelper2.Floor_double(par1EntityFallingSand.PosY), MathHelper2.Floor_double(par1EntityFallingSand.PosZ));
                tessellator.SetTranslation(0.0F, 0.0F, 0.0F);
                tessellator.Draw();
            }
            else
            {
                RenderBlocks.RenderBlockFallingSand(block, world, MathHelper2.Floor_double(par1EntityFallingSand.PosX), MathHelper2.Floor_double(par1EntityFallingSand.PosY), MathHelper2.Floor_double(par1EntityFallingSand.PosZ));
            }

            //GL.Enable(EnableCap.Lighting);
            //GL.PopMatrix();
        }
        public override void HandleVehicleSpawn(Packet23VehicleSpawn par1Packet23VehicleSpawn)
        {
            float  d   = par1Packet23VehicleSpawn.XPosition / 3F;
            float  d1  = par1Packet23VehicleSpawn.YPosition / 3F;
            float  d2  = par1Packet23VehicleSpawn.ZPosition / 3F;
            Entity obj = null;

            if (par1Packet23VehicleSpawn.Type == 10)
            {
                obj = new EntityMinecart(WorldClient, d, d1, d2, 0);
            }
            else if (par1Packet23VehicleSpawn.Type == 11)
            {
                obj = new EntityMinecart(WorldClient, d, d1, d2, 1);
            }
            else if (par1Packet23VehicleSpawn.Type == 12)
            {
                obj = new EntityMinecart(WorldClient, d, d1, d2, 2);
            }
            else if (par1Packet23VehicleSpawn.Type == 90)
            {
                obj = new EntityFishHook(WorldClient, d, d1, d2);
            }
            else if (par1Packet23VehicleSpawn.Type == 60)
            {
                obj = new EntityArrow(WorldClient, d, d1, d2);
            }
            else if (par1Packet23VehicleSpawn.Type == 61)
            {
                obj = new EntitySnowball(WorldClient, d, d1, d2);
            }
            else if (par1Packet23VehicleSpawn.Type == 65)
            {
                obj = new EntityEnderPearl(WorldClient, d, d1, d2);
            }
            else if (par1Packet23VehicleSpawn.Type == 72)
            {
                obj = new EntityEnderEye(WorldClient, d, d1, d2);
            }
            else if (par1Packet23VehicleSpawn.Type == 63)
            {
                obj = new EntityFireball(WorldClient, d, d1, d2, par1Packet23VehicleSpawn.SpeedX / 8000F, par1Packet23VehicleSpawn.SpeedY / 8000F, par1Packet23VehicleSpawn.SpeedZ / 8000F);
                par1Packet23VehicleSpawn.ThrowerEntityId = 0;
            }
            else if (par1Packet23VehicleSpawn.Type == 64)
            {
                obj = new EntitySmallFireball(WorldClient, d, d1, d2, par1Packet23VehicleSpawn.SpeedX / 8000F, par1Packet23VehicleSpawn.SpeedY / 8000F, par1Packet23VehicleSpawn.SpeedZ / 8000F);
                par1Packet23VehicleSpawn.ThrowerEntityId = 0;
            }
            else if (par1Packet23VehicleSpawn.Type == 62)
            {
                obj = new EntityEgg(WorldClient, d, d1, d2);
            }
            else if (par1Packet23VehicleSpawn.Type == 73)
            {
                obj = new EntityPotion(WorldClient, d, d1, d2, par1Packet23VehicleSpawn.ThrowerEntityId);
                par1Packet23VehicleSpawn.ThrowerEntityId = 0;
            }
            else if (par1Packet23VehicleSpawn.Type == 75)
            {
                obj = new EntityExpBottle(WorldClient, d, d1, d2);
                par1Packet23VehicleSpawn.ThrowerEntityId = 0;
            }
            else if (par1Packet23VehicleSpawn.Type == 1)
            {
                obj = new EntityBoat(WorldClient, d, d1, d2);
            }
            else if (par1Packet23VehicleSpawn.Type == 50)
            {
                obj = new EntityTNTPrimed(WorldClient, d, d1, d2);
            }
            else if (par1Packet23VehicleSpawn.Type == 51)
            {
                obj = new EntityEnderCrystal(WorldClient, d, d1, d2);
            }
            else if (par1Packet23VehicleSpawn.Type == 70)
            {
                obj = new EntityFallingSand(WorldClient, d, d1, d2, Block.Sand.BlockID);
            }
            else if (par1Packet23VehicleSpawn.Type == 71)
            {
                obj = new EntityFallingSand(WorldClient, d, d1, d2, Block.Gravel.BlockID);
            }
            else if (par1Packet23VehicleSpawn.Type == 74)
            {
                obj = new EntityFallingSand(WorldClient, d, d1, d2, Block.DragonEgg.BlockID);
            }

            if (obj != null)
            {
                obj.ServerPosX    = par1Packet23VehicleSpawn.XPosition;
                obj.ServerPosY    = par1Packet23VehicleSpawn.YPosition;
                obj.ServerPosZ    = par1Packet23VehicleSpawn.ZPosition;
                obj.RotationYaw   = 0.0F;
                obj.RotationPitch = 0.0F;
                Entity[] aentity = ((Entity)(obj)).GetParts();

                if (aentity != null)
                {
                    int i = par1Packet23VehicleSpawn.EntityId - ((Entity)(obj)).EntityId;

                    for (int j = 0; j < aentity.Length; j++)
                    {
                        aentity[j].EntityId += i;
                    }
                }

                obj.EntityId = par1Packet23VehicleSpawn.EntityId;
                WorldClient.AddEntityToWorld(par1Packet23VehicleSpawn.EntityId, ((Entity)(obj)));

                if (par1Packet23VehicleSpawn.ThrowerEntityId > 0)
                {
                    if (par1Packet23VehicleSpawn.Type == 60)
                    {
                        Entity entity = GetEntityByID(par1Packet23VehicleSpawn.ThrowerEntityId);

                        if (entity is EntityLiving)
                        {
                            ((EntityArrow)obj).ShootingEntity = (EntityLiving)entity;
                        }
                    }

                    ((Entity)(obj)).SetVelocity(par1Packet23VehicleSpawn.SpeedX / 8000F, par1Packet23VehicleSpawn.SpeedY / 8000F, par1Packet23VehicleSpawn.SpeedZ / 8000F);
                }
            }
        }