/// <summary> /// Returns the color this block should be rendered. Used by leaves. /// </summary> public override int GetRenderColor(int par1) { if (par1 == 0) { return(0xffffff); } else { return(ColorizerFoliage.GetFoliageColorBasic()); } }
/// <summary> /// Returns the color this block should be rendered. Used by leaves. /// </summary> public override int GetRenderColor(int par1) { if ((par1 & 3) == 1) { return(ColorizerFoliage.GetFoliageColorPine()); } if ((par1 & 3) == 2) { return(ColorizerFoliage.GetFoliageColorBirch()); } else { return(ColorizerFoliage.GetFoliageColorBasic()); } }
/// <summary> /// Returns the color this block should be rendered. Used by leaves. /// </summary> public override int GetRenderColor(int par1) { return(ColorizerFoliage.GetFoliageColorBasic()); }
public override int GetBlockColor() { return(ColorizerFoliage.GetFoliageColorBasic()); }