public static Offset <mainServer.schemas.FWaitingRoom.FTeam> CreateFTeam(FlatBufferBuilder builder, VectorOffset clientsOffset = default(VectorOffset)) { builder.StartTable(1); FTeam.AddClients(builder, clientsOffset); return(FTeam.EndFTeam(builder)); }
public static FTeam GetRootAsFTeam(ByteBuffer _bb, FTeam obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }