Exemplo n.º 1
0
        /// <summary>
        /// TODO:要実装 LDFUZZY_COMPARE
        /// </summary>
        public void setToRotationArcTest()
        {
            LDVector3 vector1  = new LDVector3();
            LDVector3 vector2  = new LDVector3();
            LDVector3 vector3  = new LDVector3();
            LDQuat    actual   = new LDQuat();
            LDQuat    expected = new LDQuat();
            //ld_float delta = 0.00001f;
            ld_float d;

            // Input : vector1{x = 0.0, y = 0.0, z = 0.0}, vector2 {x = 0.0, y = 0.0, z = 0.0}, useNormalize = false
            //         actual {x = 0.0, y = 0.0, z = 0.0, w = 0.0}
            // useNormalize = false, (ゼロベクトル)
            vector1.zero();
            vector2.zero();
            actual.x   = 0.0f;
            actual.y   = 0.0f;
            actual.z   = 0.0f;
            actual.w   = 0.0f;
            expected.x = 0.0f;
            expected.y = 0.0f;
            expected.z = 0.0f;
            expected.w = (float)Math.Sqrt(2.0f) / 2.0f;
            actual.setToRotationArc(vector1, vector2, false);
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);


            //LDFUZZY_COMPARE(expected.w, actual.w, TEST_TOLERANCE);


            //	QVERIFY(qFuzzyCompare(expected.w, actual.w));
            //	TestUtil.COMPARE(expected.w, actual.w);//極小誤差によりFalse

            // Input : vector1{x = 0.0, y = 0.0, z = 0.0}, vector2 {x = 0.0, y = 0.0, z = 0.0}, useNormalize = true
            //         actual {x = 0.0, y = 0.0, z = 0.0, w = 0.0}
            // useNormalize = true, (ゼロベクトル)
            vector1.zero();
            vector2.zero();
            actual.x   = 0.0f;
            actual.y   = 0.0f;
            actual.z   = 0.0f;
            actual.w   = 0.0f;
            expected.x = 0.0f;
            expected.y = 0.0f;
            expected.z = 0.0f;
            expected.w = (float)Math.Sqrt(2.0f) / 2.0f;
            actual.setToRotationArc(vector1, vector2, true);
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);



            //LDFUZZY_COMPARE(expected.w, actual.w, TEST_TOLERANCE);



            //	TestUtil.COMPARE(expected.w, actual.w);//極小誤差によりFalse

            // Input : vector1{x = 1.0, y = 2.0, z = 3.0}, vector2 {x = 4.0, y = 5.0, z = 6.0}, useNormalize = false
            //         actual {x = 1.0, y = 2.0, z = 3.0, w = 0.5}
            // useNormalize = false, (任意の値)
            vector1.x = 1.0f;
            vector1.y = 2.0f;
            vector1.z = 3.0f;
            vector2.x = 4.0f;
            vector2.y = 5.0f;
            vector2.z = 6.0f;
            actual.x  = 1.0f;
            actual.y  = 2.0f;
            actual.z  = 3.0f;
            actual.w  = 0.5f;

            vector3 = LDVector3.crossProduct(vector1, vector2);
            d       = vector1.dotProduct(vector2);

            expected.x = vector3.x / (float)Math.Sqrt((1 + d) * 2);
            expected.y = vector3.y / (float)Math.Sqrt((1 + d) * 2);
            expected.z = vector3.z / (float)Math.Sqrt((1 + d) * 2);
            expected.w = (float)Math.Sqrt((1 + d) * 2) / 2.0f;
            actual.setToRotationArc(vector1, vector2, false);
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);
            TestUtil.COMPARE(expected.w, actual.w);

            // Input : vector1{x = 1.0, y = 2.0, z = 3.0}, vector2 {x = 4.0, y = 5.0, z = 6.0}, useNormalize = true
            //         actual {x = 1.0, y = 2.0, z = 3.0, w = 0.5}
            // useNormalize = true, (任意の値)
            vector1.x = 1.0f;
            vector1.y = 2.0f;
            vector1.z = 3.0f;
            vector2.x = 4.0f;
            vector2.y = 5.0f;
            vector2.z = 6.0f;
            actual.x  = 1.0f;
            actual.y  = 2.0f;
            actual.z  = 3.0f;
            actual.w  = 0.5f;

            vector1.normalize();
            vector2.normalize();
            vector3 = LDVector3.crossProduct(vector1, vector2);
            d       = vector1.dotProduct(vector2);

            expected.x = vector3.x / (float)Math.Sqrt((1 + d) * 2);
            expected.y = vector3.y / (float)Math.Sqrt((1 + d) * 2);
            expected.z = vector3.z / (float)Math.Sqrt((1 + d) * 2);
            expected.w = (float)Math.Sqrt((1 + d) * 2) / 2.0f;
            actual.setToRotationArc(vector1, vector2, true);
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);
            TestUtil.COMPARE(expected.w, actual.w);
        }
Exemplo n.º 2
0
        /// <summary>
        /// TODO:要実装 LDFUZZY_COMPARE
        /// </summary>
        public void setToRotationArcTest()
        {
            LDVector3 vector1 = new LDVector3();
            LDVector3 vector2 = new LDVector3();
            LDVector3 vector3 = new LDVector3();
            LDQuat actual = new LDQuat();
            LDQuat expected = new LDQuat();
            //ld_float delta = 0.00001f;
            ld_float d;

            // Input : vector1{x = 0.0, y = 0.0, z = 0.0}, vector2 {x = 0.0, y = 0.0, z = 0.0}, useNormalize = false
            //         actual {x = 0.0, y = 0.0, z = 0.0, w = 0.0}
            // useNormalize = false, (ゼロベクトル)
            vector1.zero();
            vector2.zero();
            actual.x = 0.0f;
            actual.y = 0.0f;
            actual.z = 0.0f;
            actual.w = 0.0f;
            expected.x = 0.0f;
            expected.y = 0.0f;
            expected.z = 0.0f;
            expected.w = (float)Math.Sqrt(2.0f) / 2.0f;
            actual.setToRotationArc(vector1, vector2, false);
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);

            //LDFUZZY_COMPARE(expected.w, actual.w, TEST_TOLERANCE);

            //	QVERIFY(qFuzzyCompare(expected.w, actual.w));
            //	TestUtil.COMPARE(expected.w, actual.w);//極小誤差によりFalse

            // Input : vector1{x = 0.0, y = 0.0, z = 0.0}, vector2 {x = 0.0, y = 0.0, z = 0.0}, useNormalize = true
            //         actual {x = 0.0, y = 0.0, z = 0.0, w = 0.0}
            // useNormalize = true, (ゼロベクトル)
            vector1.zero();
            vector2.zero();
            actual.x = 0.0f;
            actual.y = 0.0f;
            actual.z = 0.0f;
            actual.w = 0.0f;
            expected.x = 0.0f;
            expected.y = 0.0f;
            expected.z = 0.0f;
            expected.w = (float)Math.Sqrt(2.0f) / 2.0f;
            actual.setToRotationArc(vector1, vector2, true);
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);

            //LDFUZZY_COMPARE(expected.w, actual.w, TEST_TOLERANCE);

            //	TestUtil.COMPARE(expected.w, actual.w);//極小誤差によりFalse

            // Input : vector1{x = 1.0, y = 2.0, z = 3.0}, vector2 {x = 4.0, y = 5.0, z = 6.0}, useNormalize = false
            //         actual {x = 1.0, y = 2.0, z = 3.0, w = 0.5}
            // useNormalize = false, (任意の値)
            vector1.x = 1.0f;
            vector1.y = 2.0f;
            vector1.z = 3.0f;
            vector2.x = 4.0f;
            vector2.y = 5.0f;
            vector2.z = 6.0f;
            actual.x = 1.0f;
            actual.y = 2.0f;
            actual.z = 3.0f;
            actual.w = 0.5f;

            vector3 = LDVector3.crossProduct(vector1, vector2);
            d = vector1.dotProduct(vector2);

            expected.x = vector3.x / (float)Math.Sqrt((1 + d) * 2);
            expected.y = vector3.y / (float)Math.Sqrt((1 + d) * 2);
            expected.z = vector3.z / (float)Math.Sqrt((1 + d) * 2);
            expected.w = (float)Math.Sqrt((1 + d) * 2) / 2.0f;
            actual.setToRotationArc(vector1, vector2, false);
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);
            TestUtil.COMPARE(expected.w, actual.w);

            // Input : vector1{x = 1.0, y = 2.0, z = 3.0}, vector2 {x = 4.0, y = 5.0, z = 6.0}, useNormalize = true
            //         actual {x = 1.0, y = 2.0, z = 3.0, w = 0.5}
            // useNormalize = true, (任意の値)
            vector1.x = 1.0f;
            vector1.y = 2.0f;
            vector1.z = 3.0f;
            vector2.x = 4.0f;
            vector2.y = 5.0f;
            vector2.z = 6.0f;
            actual.x = 1.0f;
            actual.y = 2.0f;
            actual.z = 3.0f;
            actual.w = 0.5f;

            vector1.normalize();
            vector2.normalize();
            vector3 = LDVector3.crossProduct(vector1, vector2);
            d = vector1.dotProduct(vector2);

            expected.x = vector3.x / (float)Math.Sqrt((1 + d) * 2);
            expected.y = vector3.y / (float)Math.Sqrt((1 + d) * 2);
            expected.z = vector3.z / (float)Math.Sqrt((1 + d) * 2);
            expected.w = (float)Math.Sqrt((1 + d) * 2) / 2.0f;
            actual.setToRotationArc(vector1, vector2, true);
            TestUtil.COMPARE(expected.x, actual.x);
            TestUtil.COMPARE(expected.y, actual.y);
            TestUtil.COMPARE(expected.z, actual.z);
            TestUtil.COMPARE(expected.w, actual.w);
        }