public override void Update(Draw d) { if (curimgfn == Files.brick_invisible && World.PlayMode == PlayMode.Editor) d.DrawRectangle(dPen.Black, Left, Top, Width, Height); d.DrawImage(curimg, Left, Top, Width, Height); }
public override void Update(Draw d) { d.DrawImage(curimg, Left, Top, Width, Height); }
public void Update(Draw d) { if (World == null) return; World.Update(d); gameControlObj.Update(d); d.MoveCoords(World.Viewport.X, World.Viewport.Y); World.MGO.Update(d); d.MoveCoords(-World.Viewport.X, -World.Viewport.Y); }
private void Update(Draw d) { world.Update(d, properties.SelectedObjects); if (curRectangle != Rectangle.Empty) { d.MoveCoords(world.Viewport.X, world.Viewport.Y); d.DrawRectangle(dPen.FromGDI(Pens.DodgerBlue), curRectangle.X, curRectangle.Y, curRectangle.Width, curRectangle.Height); dColor color = new dColor(Color.DodgerBlue); color.A = 25; d.FillRectangle(new dPen(color), curRectangle.X, curRectangle.Y, curRectangle.Width, curRectangle.Height); d.MoveCoords(-world.Viewport.X, -world.Viewport.Y); } }
public void Update(Draw d, GameDirection direction, float left, float top, int width, int height) { d.DrawImage(images[(int)direction, cur], left, top, width, height); if ((DateTime.Now - last).TotalMilliseconds >= milliSecPerFrame && Refresh) { cur++; last = DateTime.Now; } if (cur >= images.GetLength(1)) cur = 0; }
private void EmptyDraw(Draw d) { }
public override void Update(Draw d) { GameDirection dir = turtleMode == TurtleMode.Normal ? direction : GameDirection.None; curimg.Update(d, dir, Left, Top, curimg.CurImage(dir).Width, Height); }
public override void Update(Draw d) { d.DrawString("Lives:", f1, color, Left, Top); d.DrawString((Cheat.Activated?"-":"") + lives.ToString(), f2, color, Left + 115, Top); }
public override void Update(Draw d) { d.DrawString("Points:", f1, color, Left, Top); d.DrawString(points.ToString(), f2, color, Left + 115, Top); }
public override void Update(Draw d) { if (Visible) d.DrawString(".NET v"+Environment.Version.ToString(), f1, color, Left, Top); }
public override void Update(Draw d) { if (Visible) { d.DrawString("FPS:", f1, color, Left, Top); d.DrawString(average.ToString(), f2, color, Left + 115, Top); } }
public override void Update(Draw d) { d.DrawImage(imgU, Left, Top, Width, imgU.Height); for (int i = 0; i < blocks; i++) { d.DrawImage(imgM, Left, Top + imgU.Height + i * imgM.Height, Width, imgM.Height); } }
public override void Update(Draw d) { if (DateTime.Now.Millisecond % 4 == 0) base.Update(d); }
public override void Update(Draw d) { throw new NotImplementedException(); }
public void Update(Draw d) { if (Settings.BackgroundImg != null) d.DrawImage(Settings.BackgroundImg, 0, 0, Settings.GameWindowWidth, Settings.LevelHeight); d.MoveCoords(viewport.X, viewport.Y); foreach (GameObject go in AllElements) { go.Update(d); } d.MoveCoords(-viewport.X, -viewport.Y); }
public override void Update(Draw d) { d.DrawString("Score:", f1, color, Left, Top); d.DrawString(score.ToString(), f2, color, Left+115, Top); }
public void Update(Draw d, object[] selected) { Update(d); d.MoveCoords(viewport.X, viewport.Y); dPen pen = new dPen(new dColor(Color.Black.R, Color.Black.G, Color.Black.B), dPenStyle.Dashed); foreach (GameObject go in AllElements) { if (Array.IndexOf<object>(selected, go) != -1) d.DrawRectangle(pen, go.Left-2, go.Top-2, go.Width+3, go.Height+3); } d.MoveCoords(-viewport.X, -viewport.Y); }
public void Update(Draw d) { score.Update(d); points.Update(d); lives.Update(d); fps.Update(d); debug.Update(d); }
public override void Update(Draw d) { int width = image.Width; for (int i = 0; i < blocks; i++) d.DrawImage(image, Left + i * (imgWidth + 1), Top, width, Height); if (color == BrickColor.Invisible && World.PlayMode == PlayMode.Editor) d.DrawRectangle(dPen.Black, Left, Top, Width, Height); }
public abstract void Update(Draw d);
public override void Update(Draw d) { if (!immortialize || DateTime.Now.Millisecond % 4 == 0) curimg.Update(d, direction, Left, Top, Width, Height); }
private void Update(Draw d) { if (ai != null) ai.Update(d); }
public override void Update(Draw d) { if (small > 1) { Height -= small * 3; Top += small * 3; small++; } if (Height <= 2) Remove(); curimg.Update(d, GameDirection.None, Left, Top, Width, Height); }
public override void Update(Draw d) { for (int i = 0; i < blocks + 2; i++) { dImage paint = i == 0 ? imgL : (i + 1 == blocks + 2 ? imgR : imgM); d.DrawImage(paint, Left + i * (paint.Width - 1), Top, paint.Width, Height); } }