public SceneAssetRequest(string path, bool addictive) { url = path; Assets.GetAssetBundleName(path, out assetBundleName); sceneName = Path.GetFileNameWithoutExtension(url); loadSceneMode = addictive ? LoadSceneMode.Additive : LoadSceneMode.Single; }
public SceneAssetRequest(string path, bool addictive) { url = path; Assets.GetAssetBundleName(path, out assetBundleName); sceneName = Path.GetFileNameWithoutExtension(url); loadSceneMode = addictive ? LoadSceneMode.Additive : LoadSceneMode.Single; }