Exemplo n.º 1
0
        static void Main(string[] args)
        {
            SecondLife client;

            if (args.Length == 0 || (args.Length < 4 && args[0] != "--printmap"))
            {
                Console.WriteLine("Usage: sldump [--printmap] [--decrypt] [inputfile] [outputfile] "
                    + "[--protocol] [firstname] [lastname] [password] [seconds (0 for infinite)]");
                return;
            }

            if (args[0] == "--decrypt")
            {
                try
                {
                    ProtocolManager.DecodeMapFile(args[1], args[2]);
                }
                catch (Exception e)
                {
                    Console.WriteLine(e.ToString());
                }

                return;
            }

            client = new SecondLife();

            if (args[0] == "--printmap")
            {
                ProtocolManager protocol;

                try
                {
                    protocol = new ProtocolManager("message_template.msg", client);
                }
                catch (Exception e)
                {
                    // Error initializing the client, probably missing file(s)
                    Console.WriteLine(e.ToString());
                    return;
                }

                protocol.PrintMap();
                return;
            }

            // Setup the packet callback and disconnect event handler
            client.Network.RegisterCallback(PacketType.Default, new NetworkManager.PacketCallback(DefaultHandler));
            client.Network.OnDisconnected += new NetworkManager.DisconnectCallback(DisconnectHandler);

            if (!client.Network.Login(args[0], args[1], args[2], "sldump", "*****@*****.**"))
            {
                // Login failed
                Console.WriteLine("Error logging in: " + client.Network.LoginError);
                return;
            }

            // Login was successful
            Console.WriteLine("Message of the day: " + client.Network.LoginValues["message"]);

            // Throttle packets that we don't want all the way down
            client.Throttle.Land = 0;
            client.Throttle.Wind = 0;
            client.Throttle.Cloud = 0;
            client.Throttle.Texture = 0;
            client.Throttle.Set();

            int start = Environment.TickCount;
            int milliseconds = Int32.Parse(args[3]) * 1000;
            bool forever = (milliseconds > 0) ? false : true;

            while (true)
            {
                System.Threading.Thread.Sleep(100);

                if (!forever && Environment.TickCount - start > milliseconds)
                {
                    break;
                }
            }

            client.Network.Logout();
        }
Exemplo n.º 2
0
        static void Main(string[] args)
        {
            SecondLife client;

            if (args.Length == 0 || (args.Length < 3 && args[0] != "--printmap"))
            {
                Console.WriteLine("Usage: sldump [--printmap] [--decrypt] [inputfile] [outputfile] [--protocol] [firstname] " +
                    "[lastname] [password]");
                return;
            }

            if (args[0] == "--decrypt")
            {
                try
                {
                    ProtocolManager.DecodeMapFile(args[1], args[2]);
                }
                catch (Exception e)
                {
                    Console.WriteLine(e.ToString());
                }

                return;
            }

            client = new SecondLife();

            if (args[0] == "--printmap")
            {
                ProtocolManager protocol;

                try
                {
                    protocol = new ProtocolManager("message_template.msg", client);
                }
                catch (Exception e)
                {
                    // Error initializing the client, probably missing file(s)
                    Console.WriteLine(e.ToString());
                    return;
                }

                protocol.PrintMap();
                return;
            }

            // Setup the packet callback and disconnect event handler
            client.Network.RegisterCallback(PacketType.Default, new PacketCallback(DefaultHandler));
            client.Network.OnDisconnected += new DisconnectCallback(DisconnectHandler);

            Dictionary<string, object> loginParams = NetworkManager.DefaultLoginValues(args[0], args[1], args[2],
                "0", "last", "Win", "0", "sldump", "*****@*****.**");

            // An example of how to pass additional options to the login server
            //loginParams["id0"] = "65e142a8d3c1ee6632259f111cb168c9";
            //loginParams["viewer_digest"] = "0e63550f-0991-a092-3158-b4206e728ffa";

            if (!client.Network.Login(loginParams/*, "http://127.0.0.1:8080/"*/))
            {
                // Login failed
                Console.WriteLine("Error logging in: " + client.Network.LoginError);
                return;
            }

            // Login was successful
            Console.WriteLine("Message of the day: " + client.Network.LoginValues["message"]);

            while (true)
            {
                client.Tick();
            }
        }