Exemplo n.º 1
0
 public SpellcraftingGUI(Mod mod)
 {
     this.mod    = mod;
     krpg        = (kRPG)mod;
     guiposition = delegate() { return(new Vector2((float)Main.screenWidth / 2f - 100f * Scale, 192f * Scale)); };
     glyphs[0]   = new GlyphSlot(delegate() { return(guiposition() + new Vector2(84f, 36f) * Scale); }, delegate() { return(Scale); }, GLYPHTYPE.STAR);
     glyphs[1]   = new GlyphSlot(delegate() { return(guiposition() + new Vector2(84f, 70f) * Scale); }, delegate() { return(Scale); }, GLYPHTYPE.CROSS);
     glyphs[2]   = new GlyphSlot(delegate() { return(guiposition() + new Vector2(84f, 106f) * Scale); }, delegate() { return(Scale); }, GLYPHTYPE.MOON);
     gui_elements.Add(this);
 }
Exemplo n.º 2
0
 public SpellcraftingGUI(PlayerCharacter character, Mod mod)
 {
     this.character = character;
     this.mod       = mod;
     krpg           = (kRPG)mod;
     guiposition    = delegate() { return(new Vector2((float)Main.screenWidth / 2f - 100f * Scale, 192f * Scale)); };
     glyphs[0]      = new GlyphSlot(delegate() { return(guiposition() + new Vector2(84f, 36f) * Scale); }, delegate() { return(Scale); }, GLYPHTYPE.STAR, character);
     glyphs[1]      = new GlyphSlot(delegate() { return(guiposition() + new Vector2(84f, 70f) * Scale); }, delegate() { return(Scale); }, GLYPHTYPE.CROSS, character);
     glyphs[2]      = new GlyphSlot(delegate() { return(guiposition() + new Vector2(84f, 106f) * Scale); }, delegate() { return(Scale); }, GLYPHTYPE.MOON, character);
 }