Inheritance: UnityEngine.MonoBehaviour
Exemplo n.º 1
0
 public void AttachTo(TermWindow termWindow, Volume attachVolume, GlobalPath path)
 {
     term          = termWindow;
     WindowRect    = new Rect(0, 0, 470, 280); // will be resized and moved in onGUI.
     frozen        = false;
     loadingVolume = attachVolume;
     loadingPath   = path;
     LoadContents(attachVolume, path);
 }
Exemplo n.º 2
0
 public void AttachTo(TermWindow termWindow, Volume attachVolume, string attachFileName = "")
 {
     term            = termWindow;
     outerCoords     = new Rect(0, 0, 0, 0); // will be resized and moved in onGUI.
     frozen          = false;
     loadingVolume   = attachVolume;
     loadingFileName = attachFileName;
     LoadContents(attachVolume, attachFileName);
 }
Exemplo n.º 3
0
 public void AttachTo(TermWindow termWindow, Volume attachVolume, GlobalPath path)
 {
     term = termWindow;
     WindowRect = new Rect(0, 0, 470, 280); // will be resized and moved in onGUI.
     frozen = false;
     loadingVolume = attachVolume;
     loadingPath = path;
     LoadContents(attachVolume, path);
 }
Exemplo n.º 4
0
 public void AttachTo( TermWindow termWindow, Volume attachVolume, string attachFileName = "" )
 {
     term = termWindow;
     outerCoords = new Rect(0,0,0,0); // will be resized and moved in onGUI.
     frozen = false;
     loadingVolume = attachVolume;
     loadingFileName = attachFileName;
     LoadContents(attachVolume, attachFileName);
 }