Exemplo n.º 1
0
 /// <summary>
 /// Add task to running cache.
 /// </summary>
 /// <param name="task"></param>
 /// <param name="attachThread"></param>
 private void AddRunning(IPoolTask task, Task attachThread)
 {
     runningLocker.EnterWriteLock();
     task.AttachThread(attachThread);
     running.Add(task.Key, task);
     runningLocker.ExitWriteLock();
 }
Exemplo n.º 2
0
        /// <summary>
        /// Create a thread, and fetch a task to run in it.
        /// </summary>
        /// <returns></returns>
        private bool AddThread()
        {
            if (toState != TaskPoolState.RUN)
            {
                return(false);
            }

            IPoolTask task = taskFetch.FetchNewTask();

            if (task == null)
            {
                return(false);
            }

            Task thread = null;

            thread = new Task(() =>
            {
                while (true)
                {
                    task.Run();

                    /// When current task is finished, remove it from <see cref="running"/>.
                    locker.EnterWriteLock();
                    running.Remove(task.Key);
                    locker.ExitWriteLock();

                    /// If pool will run, then fetch a new task and add it to <see cref="running"/>
                    if (toState == TaskPoolState.RUN)
                    {
                        task = taskFetch.FetchNewTask();
                        if (task != null)
                        {
                            locker.EnterWriteLock();
                            task.AttachThread(thread);
                            running.Add(task.Key, task);
                            locker.ExitWriteLock();
                        }
                    }
                    else
                    {
                        task = null;
                    }

                    /// When this thread are running to end, get count of running tasks.
                    /// If count equals 0, it means there is no running task.
                    /// Then set current state to <see cref="TaskPoolState.PAUSE"/>
                    if (task == null)
                    {
                        int count = 0;
                        locker.EnterUpgradeableReadLock();
                        count = running.Count;
                        if (count == 0)
                        {
                            locker.EnterWriteLock();
                            currentState = TaskPoolState.PAUSE;
                            locker.ExitWriteLock();
                        }
                        locker.ExitUpgradeableReadLock();
                        break;
                    }
                }
            });
            task.AttachThread(thread);

            locker.EnterWriteLock();
            running.Add(task.Key, task);
            locker.ExitWriteLock();
            thread.Start();
            return(true);
        }