Exemplo n.º 1
0
        public int Play(string path, bool loop, float gain = 1.0f)
        {
            MusicThreadParameters parameters = new MusicThreadParameters();

            parameters.Path = path;
            parameters.Loop = loop;
            parameters.Gain = gain;

            Thread musicPlayer = new Thread(musicThread);

            musicPlayer.Start(parameters);

            return(musicPlayer.ManagedThreadId);
        }
Exemplo n.º 2
0
        private void musicThread(object param)
        {
            MusicThreadParameters parameters = (MusicThreadParameters)param;

            MusicThreadState musicThreadState = new MusicThreadState();

            musicThreadState.Play        = true;
            musicThreadState.MusicThread = Thread.CurrentThread;

            musicStates[Thread.CurrentThread.ManagedThreadId] = musicThreadState;

            int[] buffers = AL.GenBuffers(2);
            int   source  = AL.GenSource();

            AL.Source(source, ALSourcef.Gain, parameters.Gain);

            do
            {
                VorbisReader vorbis;
                lock (sync)
                {
                    vorbis = new VorbisReader(parameters.Path);
                }

                ALFormat format       = (vorbis.Channels == 1) ? ALFormat.Mono16 : ALFormat.Stereo16;
                int      bufferStride = vorbis.Channels * sizeof(ushort);
                int      bufferLength = vorbis.Channels * vorbis.SampleRate * bufferCapacityInSeconds;
                float[]  floatBuffer  = new float[bufferLength];
                ushort[] pcmBuffer    = new ushort[bufferLength];

                int samplesRead = vorbis.ReadSamples(floatBuffer, 0, bufferLength);
                toPCM(pcmBuffer, floatBuffer);
                AL.BufferData(buffers[0], format, pcmBuffer, samplesRead * sizeof(ushort), vorbis.SampleRate);

                if (samplesRead > 0)
                {
                    samplesRead = vorbis.ReadSamples(floatBuffer, 0, bufferLength);
                    toPCM(pcmBuffer, floatBuffer);
                    AL.BufferData(buffers[1], format, pcmBuffer, samplesRead * sizeof(ushort), vorbis.SampleRate);

                    AL.SourceQueueBuffers(source, buffers.Length, buffers);
                    AL.SourcePlay(source);

                    while ((samplesRead > 0) && musicThreadState.Play)
                    {
                        if (AL.GetSourceState(source) != ALSourceState.Playing)
                        {
                            AL.SourcePlay(source);
                        }

                        int processedBuffers;
                        AL.GetSource(source, ALGetSourcei.BuffersProcessed, out processedBuffers);

                        if (processedBuffers > 0)
                        {
                            int buffer = AL.SourceUnqueueBuffer(source);

                            samplesRead = vorbis.ReadSamples(floatBuffer, 0, bufferLength);
                            toPCM(pcmBuffer, floatBuffer);

                            AL.BufferData(buffer, format, pcmBuffer, samplesRead * sizeof(ushort), vorbis.SampleRate);
                            AL.SourceQueueBuffer(source, buffer);
                        }
                        else
                        {
                            Thread.Sleep(100);
                        }
                    }

                    while ((AL.GetSourceState(source) == ALSourceState.Playing) && musicThreadState.Play)
                    {
                        Thread.Sleep(100);
                    }

                    AL.Source(source, ALSourcei.Buffer, 0);
                }
            } while (parameters.Loop && musicThreadState.Play);

            AL.DeleteSource(source);
            AL.DeleteBuffers(buffers);

            musicStates.TryRemove(Thread.CurrentThread.ManagedThreadId, out musicThreadState);
        }