public void Deserialize(MemoryEndianBinaryReader reader) { FieldMark fm = new FieldMark(1); reader.Read(fm.GetData(), 0, fm.GetData().Length); if (fm.ReadMark()) { int __0__ = SerializationUtil.ReadVariableLength(reader); items = new SyncItem[__0__]; for (int i = 0; i < items.Length; i++) { items[i] = new SyncItem(); items[i].Deserialize(reader); } } }
public abstract void playerSpawned(Int32 entityId, SyncItem item);