These options can be overriden from sound shader defaults on a per-emitter and per-channel basis.
Exemplo n.º 1
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 public idSoundMaterial()
     : base()
 {
     _parameters  = new SoundMaterialParameters();
     _description = "<no description>";
 }
Exemplo n.º 2
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		public idSoundMaterial()
			: base()
		{
			_parameters = new SoundMaterialParameters();
			_description = "<no description>";
		}