Exemplo n.º 1
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 // The mask penalty calculation is complicated.  See Table 21 of JISX0510:2004 (p.45) for details.
 // Basically it applies four rules and summate all penalties.
 private static int CalculateMaskPenalty(ByteMatrix matrix) {
     int penalty = 0;
     penalty += MaskUtil.ApplyMaskPenaltyRule1(matrix);
     penalty += MaskUtil.ApplyMaskPenaltyRule2(matrix);
     penalty += MaskUtil.ApplyMaskPenaltyRule3(matrix);
     penalty += MaskUtil.ApplyMaskPenaltyRule4(matrix);
     return penalty;
 }
Exemplo n.º 2
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 public QRCode() {
     mode = null;
     ecLevel = null;
     version = -1;
     matrixWidth = -1;
     maskPattern = -1;
     numTotalBytes = -1;
     numDataBytes = -1;
     numECBytes = -1;
     numRSBlocks = -1;
     matrix = null;
 }
Exemplo n.º 3
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 // Apply mask penalty rule 3 and return the penalty. Find consecutive cells of 00001011101 or
 // 10111010000, and give penalty to them.  If we find patterns like 000010111010000, we give
 // penalties twice (i.e. 40 * 2).
 public static int ApplyMaskPenaltyRule3(ByteMatrix matrix)
 {
     int penalty = 0;
     sbyte[][] array = matrix.GetArray();
     int width = matrix.GetWidth();
     int height = matrix.GetHeight();
     for (int y = 0; y < height; ++y) {
         for (int x = 0; x < width; ++x) {
             // Tried to simplify following conditions but failed.
             if (x + 6 < width &&
                 array[y][x] == 1 &&
                 array[y][x + 1] == 0 &&
                 array[y][x + 2] == 1 &&
                 array[y][x + 3] == 1 &&
                 array[y][x + 4] == 1 &&
                 array[y][x + 5] == 0 &&
                 array[y][x + 6] == 1 &&
                 ((x + 10 < width &&
                     array[y][x + 7] == 0 &&
                     array[y][x + 8] == 0 &&
                     array[y][x + 9] == 0 &&
                     array[y][x + 10] == 0) ||
                     (x - 4 >= 0 &&
                         array[y][x - 1] == 0 &&
                         array[y][x - 2] == 0 &&
                         array[y][x - 3] == 0 &&
                         array[y][x - 4] == 0))) {
                 penalty += 40;
             }
             if (y + 6 < height &&
                 array[y][x] == 1 &&
                 array[y + 1][x] == 0 &&
                 array[y + 2][x] == 1 &&
                 array[y + 3][x] == 1 &&
                 array[y + 4][x] == 1 &&
                 array[y + 5][x] == 0 &&
                 array[y + 6][x] == 1 &&
                 ((y + 10 < height &&
                     array[y + 7][x] == 0 &&
                     array[y + 8][x] == 0 &&
                     array[y + 9][x] == 0 &&
                     array[y + 10][x] == 0) ||
                     (y - 4 >= 0 &&
                         array[y - 1][x] == 0 &&
                         array[y - 2][x] == 0 &&
                         array[y - 3][x] == 0 &&
                         array[y - 4][x] == 0))) {
                 penalty += 40;
             }
         }
     }
     return penalty;
 }
Exemplo n.º 4
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 // Apply mask penalty rule 2 and return the penalty. Find 2x2 blocks with the same color and give
 // penalty to them.
 public static int ApplyMaskPenaltyRule2(ByteMatrix matrix) {
     int penalty = 0;
     sbyte[][] array = matrix.GetArray();
     int width = matrix.GetWidth();
     int height = matrix.GetHeight();
     for (int y = 0; y < height - 1; ++y) {
         for (int x = 0; x < width - 1; ++x) {
             int value = array[y][x];
             if (value == array[y][x + 1] && value == array[y + 1][x] && value == array[y + 1][x + 1]) {
                 penalty += 3;
             }
         }
     }
     return penalty;
 }
Exemplo n.º 5
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        private static int ChooseMaskPattern(BitVector bits, ErrorCorrectionLevel ecLevel, int version,
                                             ByteMatrix matrix)
        {
            var minPenalty      = int.MaxValue; // Lower penalty is better.
            var bestMaskPattern = -1;

            // We try all mask patterns to choose the best one.
            for (var maskPattern = 0; maskPattern < QRCode.NUM_MASK_PATTERNS; maskPattern++)
            {
                MatrixUtil.BuildMatrix(bits, ecLevel, version, maskPattern, matrix);
                var penalty = CalculateMaskPenalty(matrix);
                if (penalty < minPenalty)
                {
                    minPenalty      = penalty;
                    bestMaskPattern = maskPattern;
                }
            }
            return(bestMaskPattern);
        }
Exemplo n.º 6
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 // Note that we cannot unify the function with EmbedPositionDetectionPattern() despite they are
 // almost identical, since we cannot write a function that takes 2D arrays in different sizes in
 // C/C++. We should live with the fact.
 private static void EmbedPositionAdjustmentPattern(int xStart, int yStart,
                                                    ByteMatrix matrix)
 {
     // We know the width and height.
     if (POSITION_ADJUSTMENT_PATTERN[0].Length != 5 || POSITION_ADJUSTMENT_PATTERN.GetLength(0) != 5)
     {
         throw new WriterException("Bad position adjustment");
     }
     for (int y = 0; y < 5; ++y)
     {
         for (int x = 0; x < 5; ++x)
         {
             if (!IsEmpty(matrix.Get(xStart + x, yStart + y)))
             {
                 throw new WriterException();
             }
             matrix.Set(xStart + x, yStart + y, POSITION_ADJUSTMENT_PATTERN[y][x]);
         }
     }
 }
        // Apply mask penalty rule 2 and return the penalty. Find 2x2 blocks with the same color and give
        // penalty to them.
        public static int ApplyMaskPenaltyRule2(ByteMatrix matrix)
        {
            var penalty = 0;
            var array   = matrix.GetArray();
            var width   = matrix.GetWidth();
            var height  = matrix.GetHeight();

            for (var y = 0; y < height - 1; ++y)
            {
                for (var x = 0; x < width - 1; ++x)
                {
                    int value = array[y][x];
                    if (value == array[y][x + 1] && value == array[y + 1][x] && value == array[y + 1][x + 1])
                    {
                        penalty += 3;
                    }
                }
            }
            return(penalty);
        }
Exemplo n.º 8
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 private static void EmbedPositionDetectionPattern(int xStart, int yStart,
                                                   ByteMatrix matrix)
 {
     // We know the width and height.
     if (POSITION_DETECTION_PATTERN[0].Length != 7 || POSITION_DETECTION_PATTERN.GetLength(0) != 7)
     {
         throw new WriterException("Bad position detection pattern");
     }
     for (int y = 0; y < 7; ++y)
     {
         for (int x = 0; x < 7; ++x)
         {
             if (!IsEmpty(matrix.Get(xStart + x, yStart + y)))
             {
                 throw new WriterException();
             }
             matrix.Set(xStart + x, yStart + y, POSITION_DETECTION_PATTERN[y][x]);
         }
     }
 }
        // Apply mask penalty rule 4 and return the penalty. Calculate the ratio of dark cells and give
        // penalty if the ratio is far from 50%. It gives 10 penalty for 5% distance. Examples:
        // -   0% => 100
        // -  40% =>  20
        // -  45% =>  10
        // -  50% =>   0
        // -  55% =>  10
        // -  55% =>  20
        // - 100% => 100
        public static int ApplyMaskPenaltyRule4(ByteMatrix matrix)
        {
            var numDarkCells = 0;
            var array        = matrix.GetArray();
            var width        = matrix.GetWidth();
            var height       = matrix.GetHeight();

            for (var y = 0; y < height; ++y)
            {
                for (var x = 0; x < width; ++x)
                {
                    if (array[y][x] == 1)
                    {
                        numDarkCells += 1;
                    }
                }
            }
            var numTotalCells = matrix.GetHeight() * matrix.GetWidth();
            var darkRatio     = (double)numDarkCells / numTotalCells;

            return(Math.Abs((int)(darkRatio * 100 - 50)) / 5 * 10);
        }
Exemplo n.º 10
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        // Embed basic patterns. On success, modify the matrix and return true.
        // The basic patterns are:
        // - Position detection patterns
        // - Timing patterns
        // - Dark dot at the left bottom corner
        // - Position adjustment patterns, if need be
        public static void EmbedBasicPatterns(int version, ByteMatrix matrix)
        {
            // Let's get started with embedding big squares at corners.
            EmbedPositionDetectionPatternsAndSeparators(matrix);
            // Then, embed the dark dot at the left bottom corner.
            EmbedDarkDotAtLeftBottomCorner(matrix);

            // Position adjustment patterns appear if version >= 2.
            MaybeEmbedPositionAdjustmentPatterns(version, matrix);
            // Timing patterns should be embedded after position adj. patterns.
            EmbedTimingPatterns(matrix);
        }
Exemplo n.º 11
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 // Embed the lonely dark dot at left bottom corner. JISX0510:2004 (p.46)
 private static void EmbedDarkDotAtLeftBottomCorner(ByteMatrix matrix)
 {
     if (matrix.Get(8, matrix.GetHeight() - 8) == 0) {
         throw new WriterException();
     }
     matrix.Set(8, matrix.GetHeight() - 8, 1);
 }
Exemplo n.º 12
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 // Apply mask penalty rule 1 and return the penalty. Find repetitive cells with the same color and
 // give penalty to them. Example: 00000 or 11111.
 public static int ApplyMaskPenaltyRule1(ByteMatrix matrix) {
     return ApplyMaskPenaltyRule1Internal(matrix, true) + ApplyMaskPenaltyRule1Internal(matrix, false);
 }
Exemplo n.º 13
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 // Note that we cannot unify the function with EmbedPositionDetectionPattern() despite they are
 // almost identical, since we cannot write a function that takes 2D arrays in different sizes in
 // C/C++. We should live with the fact.
 private static void EmbedPositionAdjustmentPattern(int xStart, int yStart,
     ByteMatrix matrix)
 {
     // We know the width and height.
     if (POSITION_ADJUSTMENT_PATTERN[0].Length != 5 || POSITION_ADJUSTMENT_PATTERN.GetLength(0) != 5) {
         throw new WriterException("Bad position adjustment");
     }
     for (int y = 0; y < 5; ++y) {
         for (int x = 0; x < 5; ++x) {
             if (!IsEmpty(matrix.Get(xStart + x, yStart + y))) {
                 throw new WriterException();
             }
             matrix.Set(xStart + x, yStart + y, POSITION_ADJUSTMENT_PATTERN[y][x]);
         }
     }
 }
 // Apply mask penalty rule 1 and return the penalty. Find repetitive cells with the same color and
 // give penalty to them. Example: 00000 or 11111.
 public static int ApplyMaskPenaltyRule1(ByteMatrix matrix)
 {
     return(ApplyMaskPenaltyRule1Internal(matrix, true) + ApplyMaskPenaltyRule1Internal(matrix, false));
 }
        // Note that the input matrix uses 0 == white, 1 == black, while the output matrix uses
        // 0 == black, 255 == white (i.e. an 8 bit greyscale bitmap).
        private static ByteMatrix RenderResult(QRCode code, int width, int height) {
            ByteMatrix input = code.GetMatrix();
            int inputWidth = input.GetWidth();
            int inputHeight = input.GetHeight();
            int qrWidth = inputWidth + (QUIET_ZONE_SIZE << 1);
            int qrHeight = inputHeight + (QUIET_ZONE_SIZE << 1);
            int outputWidth = Math.Max(width, qrWidth);
            int outputHeight = Math.Max(height, qrHeight);

            int multiple = Math.Min(outputWidth / qrWidth, outputHeight / qrHeight);
            // Padding includes both the quiet zone and the extra white pixels to accommodate the requested
            // dimensions. For example, if input is 25x25 the QR will be 33x33 including the quiet zone.
            // If the requested size is 200x160, the multiple will be 4, for a QR of 132x132. These will
            // handle all the padding from 100x100 (the actual QR) up to 200x160.
            int leftPadding = (outputWidth - (inputWidth * multiple)) / 2;
            int topPadding = (outputHeight - (inputHeight * multiple)) / 2;

            ByteMatrix output = new ByteMatrix(outputWidth, outputHeight);
            sbyte[][] outputArray = output.GetArray();

            // We could be tricky and use the first row in each set of multiple as the temporary storage,
            // instead of allocating this separate array.
            sbyte[] row = new sbyte[outputWidth];

            // 1. Write the white lines at the top
            for (int y = 0; y < topPadding; y++) {
                SetRowColor(outputArray[y], (sbyte)-1);
            }

            // 2. Expand the QR image to the multiple
            sbyte[][] inputArray = input.GetArray();
            for (int y = 0; y < inputHeight; y++) {
                // a. Write the white pixels at the left of each row
                for (int x = 0; x < leftPadding; x++) {
                    row[x] = (sbyte)-1;
                }

                // b. Write the contents of this row of the barcode
                int offset = leftPadding;
                for (int x = 0; x < inputWidth; x++) {
                    sbyte value = (inputArray[y][x] == 1) ? (sbyte)0 : (sbyte)-1;
                    for (int z = 0; z < multiple; z++) {
                        row[offset + z] = value;
                    }
                    offset += multiple;
                }

                // c. Write the white pixels at the right of each row
                offset = leftPadding + (inputWidth * multiple);
                for (int x = offset; x < outputWidth; x++) {
                    row[x] = (sbyte)-1;
                }

                // d. Write the completed row multiple times
                offset = topPadding + (y * multiple);
                for (int z = 0; z < multiple; z++) {
                    System.Array.Copy(row, 0, outputArray[offset + z], 0, outputWidth);
                }
            }

            // 3. Write the white lines at the bottom
            int offset2 = topPadding + (inputHeight * multiple);
            for (int y = offset2; y < outputHeight; y++) {
                SetRowColor(outputArray[y], (sbyte)-1);
            }

            return output;
        }
Exemplo n.º 16
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        private static int ChooseMaskPattern(BitVector bits, ErrorCorrectionLevel ecLevel, int version,
            ByteMatrix matrix) {

            int minPenalty = int.MaxValue;  // Lower penalty is better.
            int bestMaskPattern = -1;
            // We try all mask patterns to choose the best one.
            for (int maskPattern = 0; maskPattern < QRCode.NUM_MASK_PATTERNS; maskPattern++) {
                MatrixUtil.BuildMatrix(bits, ecLevel, version, maskPattern, matrix);
                int penalty = CalculateMaskPenalty(matrix);
                if (penalty < minPenalty) {
                    minPenalty = penalty;
                    bestMaskPattern = maskPattern;
                }
            }
            return bestMaskPattern;
        }
Exemplo n.º 17
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 // Set all cells to -1.  -1 means that the cell is empty (not set yet).
 //
 // JAVAPORT: We shouldn't need to do this at all. The code should be rewritten to begin encoding
 // with the ByteMatrix initialized all to zero.
 public static void ClearMatrix(ByteMatrix matrix)
 {
     matrix.Clear((sbyte)-1);
 }
Exemplo n.º 18
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        // Embed type information. On success, modify the matrix.
        public static void EmbedTypeInfo(ErrorCorrectionLevel ecLevel, int maskPattern, ByteMatrix matrix)
        {
            BitVector typeInfoBits = new BitVector();

            MakeTypeInfoBits(ecLevel, maskPattern, typeInfoBits);

            for (int i = 0; i < typeInfoBits.Size(); ++i)
            {
                // Place bits in LSB to MSB order.  LSB (least significant bit) is the last value in
                // "typeInfoBits".
                int bit = typeInfoBits.At(typeInfoBits.Size() - 1 - i);

                // Type info bits at the left top corner. See 8.9 of JISX0510:2004 (p.46).
                int x1 = TYPE_INFO_COORDINATES[i][0];
                int y1 = TYPE_INFO_COORDINATES[i][1];
                matrix.Set(x1, y1, bit);

                if (i < 8)
                {
                    // Right top corner.
                    int x2 = matrix.GetWidth() - i - 1;
                    int y2 = 8;
                    matrix.Set(x2, y2, bit);
                }
                else
                {
                    // Left bottom corner.
                    int x2 = 8;
                    int y2 = matrix.GetHeight() - 7 + (i - 8);
                    matrix.Set(x2, y2, bit);
                }
            }
        }
Exemplo n.º 19
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 private static void EmbedVerticalSeparationPattern(int xStart, int yStart,
     ByteMatrix matrix)
 {
     // We know the width and height.
     if (VERTICAL_SEPARATION_PATTERN[0].Length != 1 || VERTICAL_SEPARATION_PATTERN.GetLength(0) != 7) {
         throw new WriterException("Bad vertical separation pattern");
     }
     for (int y = 0; y < 7; ++y) {
         if (!IsEmpty(matrix.Get(xStart, yStart + y))) {
             throw new WriterException();
         }
         matrix.Set(xStart, yStart + y, VERTICAL_SEPARATION_PATTERN[y][0]);
     }
 }
Exemplo n.º 20
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 // Embed position adjustment patterns if need be.
 private static void MaybeEmbedPositionAdjustmentPatterns(int version, ByteMatrix matrix)
 {
     if (version < 2) {  // The patterns appear if version >= 2
         return;
     }
     int index = version - 1;
     int[] coordinates = POSITION_ADJUSTMENT_PATTERN_COORDINATE_TABLE[index];
     int numCoordinates = POSITION_ADJUSTMENT_PATTERN_COORDINATE_TABLE[index].Length;
     for (int i = 0; i < numCoordinates; ++i) {
         for (int j = 0; j < numCoordinates; ++j) {
             int y = coordinates[i];
             int x = coordinates[j];
             if (x == -1 || y == -1) {
                 continue;
             }
             // If the cell is unset, we embed the position adjustment pattern here.
             if (IsEmpty(matrix.Get(x, y))) {
                 // -2 is necessary since the x/y coordinates point to the center of the pattern, not the
                 // left top corner.
                 EmbedPositionAdjustmentPattern(x - 2, y - 2, matrix);
             }
         }
     }
 }
Exemplo n.º 21
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 private static void EmbedTimingPatterns(ByteMatrix matrix)
 {
     // -8 is for skipping position detection patterns (size 7), and two horizontal/vertical
     // separation patterns (size 1). Thus, 8 = 7 + 1.
     for (int i = 8; i < matrix.GetWidth() - 8; ++i) {
         int bit = (i + 1) % 2;
         // Horizontal line.
         if (!IsValidValue(matrix.Get(i, 6))) {
             throw new WriterException();
         }
         if (IsEmpty(matrix.Get(i, 6))) {
             matrix.Set(i, 6, bit);
         }
         // Vertical line.
         if (!IsValidValue(matrix.Get(6, i))) {
             throw new WriterException();
         }
         if (IsEmpty(matrix.Get(6, i))) {
             matrix.Set(6, i, bit);
         }
     }
 }
Exemplo n.º 22
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        // Embed position detection patterns and surrounding vertical/horizontal separators.
        private static void EmbedPositionDetectionPatternsAndSeparators(ByteMatrix matrix)
        {
            // Embed three big squares at corners.
            int pdpWidth = POSITION_DETECTION_PATTERN[0].Length;
            // Left top corner.
            EmbedPositionDetectionPattern(0, 0, matrix);
            // Right top corner.
            EmbedPositionDetectionPattern(matrix.GetWidth() - pdpWidth, 0, matrix);
            // Left bottom corner.
            EmbedPositionDetectionPattern(0, matrix.GetWidth() - pdpWidth, matrix);

            // Embed horizontal separation patterns around the squares.
            int hspWidth = HORIZONTAL_SEPARATION_PATTERN[0].Length;
            // Left top corner.
            EmbedHorizontalSeparationPattern(0, hspWidth - 1, matrix);
            // Right top corner.
            EmbedHorizontalSeparationPattern(matrix.GetWidth() - hspWidth,
                hspWidth - 1, matrix);
            // Left bottom corner.
            EmbedHorizontalSeparationPattern(0, matrix.GetWidth() - hspWidth, matrix);

            // Embed vertical separation patterns around the squares.
            int vspSize = VERTICAL_SEPARATION_PATTERN.Length;
            // Left top corner.
            EmbedVerticalSeparationPattern(vspSize, 0, matrix);
            // Right top corner.
            EmbedVerticalSeparationPattern(matrix.GetHeight() - vspSize - 1, 0, matrix);
            // Left bottom corner.
            EmbedVerticalSeparationPattern(vspSize, matrix.GetHeight() - vspSize,
                matrix);
        }
Exemplo n.º 23
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 private static void EmbedPositionDetectionPattern(int xStart, int yStart,
     ByteMatrix matrix)
 {
     // We know the width and height.
     if (POSITION_DETECTION_PATTERN[0].Length != 7 || POSITION_DETECTION_PATTERN.GetLength(0) != 7) {
         throw new WriterException("Bad position detection pattern");
     }
     for (int y = 0; y < 7; ++y) {
         for (int x = 0; x < 7; ++x) {
             if (!IsEmpty(matrix.Get(xStart + x, yStart + y))) {
                 throw new WriterException();
             }
             matrix.Set(xStart + x, yStart + y, POSITION_DETECTION_PATTERN[y][x]);
         }
     }
 }
Exemplo n.º 24
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        // Note that the input matrix uses 0 == white, 1 == black, while the output matrix uses
        // 0 == black, 255 == white (i.e. an 8 bit greyscale bitmap).
        private static ByteMatrix RenderResult(QRCode code, int width, int height)
        {
            ByteMatrix input        = code.GetMatrix();
            int        inputWidth   = input.GetWidth();
            int        inputHeight  = input.GetHeight();
            int        qrWidth      = inputWidth + (QUIET_ZONE_SIZE << 1);
            int        qrHeight     = inputHeight + (QUIET_ZONE_SIZE << 1);
            int        outputWidth  = Math.Max(width, qrWidth);
            int        outputHeight = Math.Max(height, qrHeight);

            int multiple = Math.Min(outputWidth / qrWidth, outputHeight / qrHeight);
            // Padding includes both the quiet zone and the extra white pixels to accommodate the requested
            // dimensions. For example, if input is 25x25 the QR will be 33x33 including the quiet zone.
            // If the requested size is 200x160, the multiple will be 4, for a QR of 132x132. These will
            // handle all the padding from 100x100 (the actual QR) up to 200x160.
            int leftPadding = (outputWidth - (inputWidth * multiple)) / 2;
            int topPadding  = (outputHeight - (inputHeight * multiple)) / 2;

            ByteMatrix output = new ByteMatrix(outputWidth, outputHeight);

            sbyte[][] outputArray = output.GetArray();

            // We could be tricky and use the first row in each set of multiple as the temporary storage,
            // instead of allocating this separate array.
            sbyte[] row = new sbyte[outputWidth];

            // 1. Write the white lines at the top
            for (int y = 0; y < topPadding; y++)
            {
                SetRowColor(outputArray[y], (sbyte)-1);
            }

            // 2. Expand the QR image to the multiple
            sbyte[][] inputArray = input.GetArray();
            for (int y = 0; y < inputHeight; y++)
            {
                // a. Write the white pixels at the left of each row
                for (int x = 0; x < leftPadding; x++)
                {
                    row[x] = (sbyte)-1;
                }

                // b. Write the contents of this row of the barcode
                int offset = leftPadding;
                for (int x = 0; x < inputWidth; x++)
                {
                    sbyte value = (inputArray[y][x] == 1) ? (sbyte)0 : (sbyte)-1;
                    for (int z = 0; z < multiple; z++)
                    {
                        row[offset + z] = value;
                    }
                    offset += multiple;
                }

                // c. Write the white pixels at the right of each row
                offset = leftPadding + (inputWidth * multiple);
                for (int x = offset; x < outputWidth; x++)
                {
                    row[x] = (sbyte)-1;
                }

                // d. Write the completed row multiple times
                offset = topPadding + (y * multiple);
                for (int z = 0; z < multiple; z++)
                {
                    System.Array.Copy(row, 0, outputArray[offset + z], 0, outputWidth);
                }
            }

            // 3. Write the white lines at the bottom
            int offset2 = topPadding + (inputHeight * multiple);

            for (int y = offset2; y < outputHeight; y++)
            {
                SetRowColor(outputArray[y], (sbyte)-1);
            }

            return(output);
        }
Exemplo n.º 25
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        // Embed type information. On success, modify the matrix.
        public static void EmbedTypeInfo(ErrorCorrectionLevel ecLevel, int maskPattern, ByteMatrix matrix)
        {
            BitVector typeInfoBits = new BitVector();
            MakeTypeInfoBits(ecLevel, maskPattern, typeInfoBits);

            for (int i = 0; i < typeInfoBits.Size(); ++i) {
                // Place bits in LSB to MSB order.  LSB (least significant bit) is the last value in
                // "typeInfoBits".
                int bit = typeInfoBits.At(typeInfoBits.Size() - 1 - i);

                // Type info bits at the left top corner. See 8.9 of JISX0510:2004 (p.46).
                int x1 = TYPE_INFO_COORDINATES[i][0];
                int y1 = TYPE_INFO_COORDINATES[i][1];
                matrix.Set(x1, y1, bit);

                if (i < 8) {
                    // Right top corner.
                    int x2 = matrix.GetWidth() - i - 1;
                    int y2 = 8;
                    matrix.Set(x2, y2, bit);
                }
                else {
                    // Left bottom corner.
                    int x2 = 8;
                    int y2 = matrix.GetHeight() - 7 + (i - 8);
                    matrix.Set(x2, y2, bit);
                }
            }
        }
Exemplo n.º 26
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 // This takes ownership of the 2D array.
 public void SetMatrix(ByteMatrix value)
 {
     matrix = value;
 }
Exemplo n.º 27
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        public static void Encode(String content, ErrorCorrectionLevel ecLevel, IDictionary<EncodeHintType, Object> hints,
            QRCode qrCode) {

            String encoding = null;
            if (hints != null && hints.ContainsKey(EncodeHintType.CHARACTER_SET))
                encoding = (string)hints[EncodeHintType.CHARACTER_SET];
            if (encoding == null) {
                encoding = DEFAULT_BYTE_MODE_ENCODING;
            }

            // Step 1: Choose the mode (encoding).
            Mode mode = ChooseMode(content, encoding);

            // Step 2: Append "bytes" into "dataBits" in appropriate encoding.
            BitVector dataBits = new BitVector();
            AppendBytes(content, mode, dataBits, encoding);
            // Step 3: Initialize QR code that can contain "dataBits".
            int numInputBytes = dataBits.SizeInBytes();
            InitQRCode(numInputBytes, ecLevel, mode, qrCode);

            // Step 4: Build another bit vector that contains header and data.
            BitVector headerAndDataBits = new BitVector();

            // Step 4.5: Append ECI message if applicable
            if (mode == Mode.BYTE && !DEFAULT_BYTE_MODE_ENCODING.Equals(encoding)) {
                CharacterSetECI eci = CharacterSetECI.GetCharacterSetECIByName(encoding);
                if (eci != null) {
                    AppendECI(eci, headerAndDataBits);
                }
            }

            AppendModeInfo(mode, headerAndDataBits);

            int numLetters = mode.Equals(Mode.BYTE) ? dataBits.SizeInBytes() : content.Length;
            AppendLengthInfo(numLetters, qrCode.GetVersion(), mode, headerAndDataBits);
            headerAndDataBits.AppendBitVector(dataBits);

            // Step 5: Terminate the bits properly.
            TerminateBits(qrCode.GetNumDataBytes(), headerAndDataBits);

            // Step 6: Interleave data bits with error correction code.
            BitVector finalBits = new BitVector();
            InterleaveWithECBytes(headerAndDataBits, qrCode.GetNumTotalBytes(), qrCode.GetNumDataBytes(),
                qrCode.GetNumRSBlocks(), finalBits);

            // Step 7: Choose the mask pattern and set to "qrCode".
            ByteMatrix matrix = new ByteMatrix(qrCode.GetMatrixWidth(), qrCode.GetMatrixWidth());
            qrCode.SetMaskPattern(ChooseMaskPattern(finalBits, qrCode.GetECLevel(), qrCode.GetVersion(),
                matrix));

            // Step 8.  Build the matrix and set it to "qrCode".
            MatrixUtil.BuildMatrix(finalBits, qrCode.GetECLevel(), qrCode.GetVersion(),
                qrCode.GetMaskPattern(), matrix);
            qrCode.SetMatrix(matrix);
            // Step 9.  Make sure we have a valid QR Code.
            if (!qrCode.IsValid()) {
                throw new WriterException("Invalid QR code: " + qrCode.ToString());
            }
        }
Exemplo n.º 28
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 /**
  * Creates the QR barcode. The barcode is always created with the smallest possible size and is then stretched
  * to the width and height given. Set the width and height to 1 to get an unscaled barcode.
  * @param content the text to be encoded
  * @param width the barcode width
  * @param height the barcode height
  * @param hints modifiers to change the way the barcode is create. They can be EncodeHintType.ERROR_CORRECTION
  * and EncodeHintType.CHARACTER_SET. For EncodeHintType.ERROR_CORRECTION the values can be ErrorCorrectionLevel.L, M, Q, H.
  * For EncodeHintType.CHARACTER_SET the values are strings and can be Cp437, Shift_JIS and ISO-8859-1 to ISO-8859-16. The default value is
  * ISO-8859-1.
  * @throws WriterException
  */
 public BarcodeQRCode(String content, int width, int height, IDictionary<EncodeHintType, Object> hints) {
     QRCodeWriter qc = new QRCodeWriter();
     bm = qc.Encode(content, width, height, hints);
 }
Exemplo n.º 29
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        public static void Encode(string content, ErrorCorrectionLevel ecLevel, IDictionary <EncodeHintType, object> hints,
                                  QRCode qrCode)
        {
            string encoding = null;

            if (hints != null && hints.ContainsKey(EncodeHintType.CHARACTER_SET))
            {
                encoding = (string)hints[EncodeHintType.CHARACTER_SET];
            }

            if (encoding == null)
            {
                encoding = DEFAULT_BYTE_MODE_ENCODING;
            }

            // Step 1: Choose the mode (encoding).
            var mode = ChooseMode(content, encoding);

            // Step 2: Append "bytes" into "dataBits" in appropriate encoding.
            var dataBits = new BitVector();

            AppendBytes(content, mode, dataBits, encoding);
            // Step 3: Initialize QR code that can contain "dataBits".
            var numInputBytes = dataBits.SizeInBytes();

            InitQRCode(numInputBytes, ecLevel, mode, qrCode);

            // Step 4: Build another bit vector that contains header and data.
            var headerAndDataBits = new BitVector();

            // Step 4.5: Append ECI message if applicable
            if (mode == Mode.BYTE && !DEFAULT_BYTE_MODE_ENCODING.Equals(encoding))
            {
                var eci = CharacterSetECI.GetCharacterSetECIByName(encoding);
                if (eci != null)
                {
                    AppendECI(eci, headerAndDataBits);
                }
            }

            AppendModeInfo(mode, headerAndDataBits);

            var numLetters = mode.Equals(Mode.BYTE) ? dataBits.SizeInBytes() : content.Length;

            AppendLengthInfo(numLetters, qrCode.GetVersion(), mode, headerAndDataBits);
            headerAndDataBits.AppendBitVector(dataBits);

            // Step 5: Terminate the bits properly.
            TerminateBits(qrCode.GetNumDataBytes(), headerAndDataBits);

            // Step 6: Interleave data bits with error correction code.
            var finalBits = new BitVector();

            InterleaveWithECBytes(headerAndDataBits, qrCode.GetNumTotalBytes(), qrCode.GetNumDataBytes(),
                                  qrCode.GetNumRSBlocks(), finalBits);

            // Step 7: Choose the mask pattern and set to "qrCode".
            var matrix = new ByteMatrix(qrCode.GetMatrixWidth(), qrCode.GetMatrixWidth());

            qrCode.SetMaskPattern(ChooseMaskPattern(finalBits, qrCode.GetECLevel(), qrCode.GetVersion(),
                                                    matrix));

            // Step 8.  Build the matrix and set it to "qrCode".
            MatrixUtil.BuildMatrix(finalBits, qrCode.GetECLevel(), qrCode.GetVersion(),
                                   qrCode.GetMaskPattern(), matrix);
            qrCode.SetMatrix(matrix);
            // Step 9.  Make sure we have a valid QR Code.
            if (!qrCode.IsValid())
            {
                throw new WriterException("Invalid QR code: " + qrCode.ToString());
            }
        }
Exemplo n.º 30
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 // Set all cells to -1.  -1 means that the cell is empty (not set yet).
 //
 // JAVAPORT: We shouldn't need to do this at all. The code should be rewritten to begin encoding
 // with the ByteMatrix initialized all to zero.
 public static void ClearMatrix(ByteMatrix matrix)
 {
     matrix.Clear((sbyte)-1);
 }
Exemplo n.º 31
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 private static void EmbedHorizontalSeparationPattern(int xStart, int yStart,
     ByteMatrix matrix)
 {
     // We know the width and height.
     if (HORIZONTAL_SEPARATION_PATTERN[0].Length != 8 || HORIZONTAL_SEPARATION_PATTERN.GetLength(0) != 1) {
         throw new WriterException("Bad horizontal separation pattern");
     }
     for (int x = 0; x < 8; ++x) {
         if (!IsEmpty(matrix.Get(xStart + x, yStart))) {
             throw new WriterException();
         }
         matrix.Set(xStart + x, yStart, HORIZONTAL_SEPARATION_PATTERN[0][x]);
     }
 }
Exemplo n.º 32
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 // Build 2D matrix of QR Code from "dataBits" with "ecLevel", "version" and "getMaskPattern". On
 // success, store the result in "matrix" and return true.
 public static void BuildMatrix(BitVector dataBits, ErrorCorrectionLevel ecLevel, int version,
     int maskPattern, ByteMatrix matrix)
 {
     ClearMatrix(matrix);
     EmbedBasicPatterns(version, matrix);
     // Type information appear with any version.
     EmbedTypeInfo(ecLevel, maskPattern, matrix);
     // Version info appear if version >= 7.
     MaybeEmbedVersionInfo(version, matrix);
     // Data should be embedded at end.
     EmbedDataBits(dataBits, maskPattern, matrix);
 }
Exemplo n.º 33
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        // Embed "dataBits" using "getMaskPattern". On success, modify the matrix and return true.
        // For debugging purposes, it skips masking process if "getMaskPattern" is -1.
        // See 8.7 of JISX0510:2004 (p.38) for how to embed data bits.
        public static void EmbedDataBits(BitVector dataBits, int maskPattern, ByteMatrix matrix)
        {
            int bitIndex = 0;
            int direction = -1;
            // Start from the right bottom cell.
            int x = matrix.GetWidth() - 1;
            int y = matrix.GetHeight() - 1;
            while (x > 0) {
                // Skip the vertical timing pattern.
                if (x == 6) {
                    x -= 1;
                }
                while (y >= 0 && y < matrix.GetHeight()) {
                    for (int i = 0; i < 2; ++i) {
                        int xx = x - i;
                        // Skip the cell if it's not empty.
                        if (!IsEmpty(matrix.Get(xx, y))) {
                            continue;
                        }
                        int bit;
                        if (bitIndex < dataBits.Size()) {
                            bit = dataBits.At(bitIndex);
                            ++bitIndex;
                        }
                        else {
                            // Padding bit. If there is no bit left, we'll fill the left cells with 0, as described
                            // in 8.4.9 of JISX0510:2004 (p. 24).
                            bit = 0;
                        }

                        // Skip masking if mask_pattern is -1.
                        if (maskPattern != -1) {
                            if (MaskUtil.GetDataMaskBit(maskPattern, xx, y)) {
                                bit ^= 0x1;
                            }
                        }
                        matrix.Set(xx, y, bit);
                    }
                    y += direction;
                }
                direction = -direction;  // Reverse the direction.
                y += direction;
                x -= 2;  // Move to the left.
            }
            // All bits should be consumed.
            if (bitIndex != dataBits.Size()) {
                throw new WriterException("Not all bits consumed: " + bitIndex + '/' + dataBits.Size());
            }
        }
Exemplo n.º 34
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 // Apply mask penalty rule 4 and return the penalty. Calculate the ratio of dark cells and give
 // penalty if the ratio is far from 50%. It gives 10 penalty for 5% distance. Examples:
 // -   0% => 100
 // -  40% =>  20
 // -  45% =>  10
 // -  50% =>   0
 // -  55% =>  10
 // -  55% =>  20
 // - 100% => 100
 public static int ApplyMaskPenaltyRule4(ByteMatrix matrix) {
     int numDarkCells = 0;
     sbyte[][] array = matrix.GetArray();
     int width = matrix.GetWidth();
     int height = matrix.GetHeight();
     for (int y = 0; y < height; ++y) {
         for (int x = 0; x < width; ++x) {
             if (array[y][x] == 1) {
                 numDarkCells += 1;
             }
         }
     }
     int numTotalCells = matrix.GetHeight() * matrix.GetWidth();
     double darkRatio = (double)numDarkCells / numTotalCells;
     return Math.Abs((int)(darkRatio * 100 - 50)) / 5 * 10;
 }
Exemplo n.º 35
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 // Helper function for applyMaskPenaltyRule1. We need this for doing this calculation in both
 // vertical and horizontal orders respectively.
 private static int ApplyMaskPenaltyRule1Internal(ByteMatrix matrix, bool isHorizontal) {
     int penalty = 0;
     int numSameBitCells = 0;
     int prevBit = -1;
     // Horizontal mode:
     //   for (int i = 0; i < matrix.Height(); ++i) {
     //     for (int j = 0; j < matrix.Width(); ++j) {
     //       int bit = matrix.Get(i, j);
     // Vertical mode:
     //   for (int i = 0; i < matrix.Width(); ++i) {
     //     for (int j = 0; j < matrix.Height(); ++j) {
     //       int bit = matrix.Get(j, i);
     int iLimit = isHorizontal ? matrix.GetHeight() : matrix.GetWidth();
     int jLimit = isHorizontal ? matrix.GetWidth() : matrix.GetHeight();
     sbyte[][] array = matrix.GetArray();
     for (int i = 0; i < iLimit; ++i) {
         for (int j = 0; j < jLimit; ++j) {
             int bit = isHorizontal ? array[i][j] : array[j][i];
             if (bit == prevBit) {
                 numSameBitCells += 1;
                 // Found five repetitive cells with the same color (bit).
                 // We'll give penalty of 3.
                 if (numSameBitCells == 5) {
                     penalty += 3;
                 }
                 else if (numSameBitCells > 5) {
                     // After five repetitive cells, we'll add the penalty one
                     // by one.
                     penalty += 1;
                 }
             }
             else {
                 numSameBitCells = 1;  // Include the cell itself.
                 prevBit = bit;
             }
         }
         numSameBitCells = 0;  // Clear at each row/column.
     }
     return penalty;
 }
Exemplo n.º 36
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 // This takes ownership of the 2D array.
 public void SetMatrix(ByteMatrix value)
 {
     matrix = value;
 }
Exemplo n.º 37
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        // Embed version information if need be. On success, modify the matrix and return true.
        // See 8.10 of JISX0510:2004 (p.47) for how to embed version information.
        public static void MaybeEmbedVersionInfo(int version, ByteMatrix matrix)
        {
            if (version < 7) {  // Version info is necessary if version >= 7.
                return;  // Don't need version info.
            }
            BitVector versionInfoBits = new BitVector();
            MakeVersionInfoBits(version, versionInfoBits);

            int bitIndex = 6 * 3 - 1;  // It will decrease from 17 to 0.
            for (int i = 0; i < 6; ++i) {
                for (int j = 0; j < 3; ++j) {
                    // Place bits in LSB (least significant bit) to MSB order.
                    int bit = versionInfoBits.At(bitIndex);
                    bitIndex--;
                    // Left bottom corner.
                    matrix.Set(i, matrix.GetHeight() - 11 + j, bit);
                    // Right bottom corner.
                    matrix.Set(matrix.GetHeight() - 11 + j, i, bit);
                }
            }
        }