public override void Parse(GameBitBuffer buffer)
 {
     SpawnType = new GizmoLocSpawnType[26];
     for(int i = 0;i < _SpawnType.Length;i++)
     {
         _SpawnType[i] = new GizmoLocSpawnType();
         _SpawnType[i].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     SpawnType = new GizmoLocSpawnType[26];
     for(int loop12=0; loop12 < 26; loop12++ )
     {
         GizmoLocSpawnType temp12_SpawnType;
         temp12_SpawnType = new GizmoLocSpawnType();
         temp12_SpawnType.FileRead(stream, stream.Position);
         _SpawnType[loop12] = temp12_SpawnType;
     }
 }