void SetInitialReferences()
 {
     anime                 = monster.GetComponent <Animator>();
     playerMaster          = GetComponent <Player_Master>();
     firstPersonController = GetComponent <NewFirstPersonController>();
     walk = false;
     run  = false;
 }
 void SetInitialReferences()
 {
     gameManagerMaster = GetComponent <GameManager_Master>();
     if (player != null)
     {
         playerMaster     = player.GetComponent <Player_Master>();
         playerController = player.GetComponent <NewFirstPersonController>();
     }
     else
     {
         Debug.LogWarning("Player is not assigned on GameManager_PlayerControllerToggle");
     }
 }