protected Vector3[] GetPositions(Transform screenTransform, mplt.RelativeBoundingBox box, bool isFlipped, bool isFiltered)
        {
            // In a mediapipe coordinate system
            var centerX = box.Xmin + box.Width / 2;
            var centerY = box.Ymin + box.Height / 2;

            return(GetPositionsFromNormalizedRect(screenTransform, centerX, centerY, box.Width, box.Height, 0, isFlipped, isFiltered));
        }
Exemplo n.º 2
0
 /// <summary>
 ///   Get a Vector3 array which represents <paramref name="boundingBox" />'s vertex coordinates in local coordinate system.
 ///   They are ordered clockwise from bottom-left point.
 /// </summary>
 /// <param name="rectTransform">
 ///   <see cref="RectTransform" /> to be used for calculating local coordinates
 /// </param>
 /// <param name="imageRotation">Counterclockwise rotation angle of the input image</param>
 /// <param name="isMirrored">Set to true if the original coordinates is mirrored</param>
 public static Vector3[] GetRectVertices(this RectTransform rectTransform, mplt.RelativeBoundingBox boundingBox, RotationAngle imageRotation = RotationAngle.Rotation0, bool isMirrored = false)
 {
     return(GetRectVerticesNormalized(rectTransform, boundingBox.Xmin, boundingBox.Ymin, boundingBox.Width, boundingBox.Height, imageRotation, isMirrored));
 }