Exemplo n.º 1
0
        /// <summary>
        /// The constructor is private: loading screens should
        /// be activated via the static Load method instead.
        /// </summary>
        private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow,
                              GameScreen[] screensToLoad)
        {
            this.loadingIsSlow = loadingIsSlow;
            this.screensToLoad = screensToLoad;

            TransitionOnTime = TimeSpan.FromSeconds(0.5);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenManager screenManager, bool loadingIsSlow, params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad);

            screenManager.AddScreen(loadingScreen);
        }
Exemplo n.º 3
0
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            graphics.PreferredBackBufferWidth = 1200;
            graphics.PreferredBackBufferHeight = 800;
            //graphics.IsFullScreen = true;
            Content.RootDirectory = "Content";

            screenManager = new ScreenManager(this);
            Components.Add(screenManager);

            // On Windows and Xbox we just add the initial screens
            AddInitialScreens();
        }