private void btnPP_Click(object sender, EventArgs e) { ChessBoard.GameMode = 1; ChessBoard.Ready = true; btnUndo.Enabled = true; btnRedo.Enabled = true; btnNew.Enabled = true; ChessBoard.DrawChessBoard(); pnlChessBroard.Enabled = true; }
private void NewGame() { tmCountDown.Stop(); prcbCountDown.Value = 0; ChessBoardManager a = new ChessBoardManager(pnlChessBoard, txbPlayerName, ptcbMark, prcbCountDown); a.DrawChessBoard(); }
public Form1() { InitializeComponent(); ChessBoard = new ChessBoardManager(pnlChessBoard, txbPlayerName, ptcbMark, prcbCountDown); prcbCountDown.Step = Cons.Cool_Down_Step; prcbCountDown.Maximum = Cons.Cool_Down_Time; prcbCountDown.Value = 0; tmCountDown.Interval = Cons.Cool_Down_Interval; ChessBoard.DrawChessBoard(); }