public makeParticles ( Microsoft.Xna.Framework.Graphics.Texture2D Graphic, bool Multiple = false, uint Quantity = 50, float Rotation = 1f, float Collide = 0.8f ) : |
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Graphic | Microsoft.Xna.Framework.Graphics.Texture2D | |
Multiple | bool | Whether or not the Texture contains multiple sprites for particles |
Quantity | uint | The number of particles to generate |
Rotation | float | The amount of rotation in degrees per frame, so keep this number low |
Collide | float | The collidability of the particle, 1 = Full and 0 = None |
return |