public void doMove(Player player, Prisoner prisoner, int rowOrCol, int row, int col) { Console.WriteLine("moving " + prisoner + " to " + (rowOrCol == Alcatraz.Alcatraz.ROW ? "row" : "col") + " " + (rowOrCol == Alcatraz.Alcatraz.ROW ? row : col)); Console.WriteLine("ID" + player.Id); ActorSelection[] remoteActors = ClientClass.getRemoteChatActorClient(); for (int i = 0; i < remoteActors.Length; i++) { remoteActors[i].Tell(this.convertMove(player, prisoner, rowOrCol, row, col), clientClass.getChild()); } }
// [STAThread] public static void Main(String[] args) { Console.WriteLine("To cancel the registration enter 'delete'"); Console.WriteLine("Please choose a player name:"); playerName = Console.ReadLine(); while (playerName == "") { Console.WriteLine("Your name cannot be empty. Please choose a player name:"); playerName = Console.ReadLine(); } try { startActorSystem("alcatraz"); // Setup an actor that will handle deadletter type messages var deadletterWatchMonitorProps = Props.Create(() => new DeadletterMonitor()); var deadletterWatchActorRef = mainActorSystem.ActorOf(deadletterWatchMonitorProps, "DeadLetterMonitoringActor"); // subscribe to the event stream for messages of type "DeadLetter" mainActorSystem.EventStream.Subscribe(deadletterWatchActorRef, typeof(DeadLetter)); var localChatActor = mainActorSystem.ActorOf(Props.Create <GameActor>(), "GameActor"); string remoteActorAddressClient1 = "akka.tcp://alcatraz@localhost:5555/user/RegisterActor"; var remoteChatActorClient1 = mainActorSystem.ActorSelection(remoteActorAddressClient1); if (remoteChatActorClient1 != null) { remoteChatActorClient1.Tell(playerName, localChatActor); string line = string.Empty; while (line != null) { line = Console.ReadLine(); if (line == "delete") { remoteChatActorClient1.Tell("delete|" + playerName, localChatActor); } } } else { Console.WriteLine("Could not get remote actor ref"); Console.ReadLine(); } } catch (Exception ex) { Console.WriteLine(ex); } Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); clientClass = new ClientClass(data, playerName); clientItem = clientClass.initializeClient(1, data.Length + 1, data); t1 = new Test(); t1.setNumPlayer(data.Length + 1); // line = Console.ReadLine(); line = ""; //System.Threading.Thread.Sleep(5000); while (line != null) { line = Console.ReadLine(); if (line == "start") { clientAlcatraz = clientItem.alcatraz; clientItem.alcatraz.showWindow(); clientAlcatraz.addMoveListener(t1); clientItem.alcatraz.getWindow().FormClosed += new FormClosedEventHandler(Test_FormClosed); clientItem.alcatraz.start(); Application.Run(); } } }