protected override bool draw(Camera camera, DrawingReason drawingReason, ShadowMap shadowMap)
 {
     camera.UpdateEffect(Effect);
     Effect.World = World;
     Thing.Draw(Effect);
     return true;
 }
Exemplo n.º 2
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 protected override bool draw(Camera camera, DrawingReason drawingReason, ShadowMap shadowMap)
 {
     if (drawingReason == DrawingReason.ShadowDepthMap)
         return false;
     camera.UpdateEffect(Effect);
     Effect.World = Matrix.Scaling(1, 0.5f, 1)*Matrix.Translation(camera.Position);
     _sphere.Draw(Effect);
     return true;
 }