public static SendMe ( [ player, [ rawMessage ) : bool | ||
player | [ | Player writing the message. |
rawMessage | [ | Message text. |
return | bool |
static void MeHandler(Player player, Command cmd) { if (player.Info.IsMuted) { player.MessageMuted(); return; } if (player.DetectChatSpam()) { return; } string msg = cmd.NextAll().Trim(); if (msg.Length > 0) { player.Info.ProcessMessageWritten(); if (player.Can(Permission.UseColorCodes) && msg.Contains("%")) { msg = Color.ReplacePercentCodes(msg); } Chat.SendMe(player, msg); } }
static void MeHandler(Player player, Command cmd) { if (player.Info.IsMuted) { player.MessageMuted(); return; } if (player.DetectChatSpam()) { return; } string msg = cmd.NextAll().Trim(); if (msg.Length > 0) { player.Info.ProcessMessageWritten(); Chat.SendMe(player, msg); } }
static void MeHandler([NotNull] Player player, [NotNull] CommandReader cmd) { if (player.Info.IsMuted) { player.MessageMuted(); return; } if (player.DetectChatSpam()) { return; } string msg = cmd.NextAll().Trim(' '); if (msg.Length > 0) { Chat.SendMe(player, msg); } else { CdMe.PrintUsage(player); } }