Exemplo n.º 1
0
        private void Drawing_OnDraw(EventArgs args)
        {
            foreach (var spell in SpellDetector.drawSpells.Values)
            {
                Vector2 spellPos = spell.currentSpellPosition;

                if (spell.heroID == myHero.NetworkId)
                {
                    if (spell.spellType == SpellType.Line)
                    {
                        if (spellPos.LSDistance(myHero) <= myHero.BoundingRadius + spell.radius &&
                            EvadeUtils.TickCount - spell.startTime > spell.info.spellDelay &&
                            spell.startPos.LSDistance(myHero) < spell.info.range)
                        {
                            Draw.RenderObjects.Add(new Draw.RenderCircle(spellPos, 1000, Color.Red,
                                                                         (int)spell.radius, 10));
                            DelayAction.Add(1, () => SpellDetector.DeleteSpell(spell.spellID));
                        }
                        else
                        {
                            Render.Circle.DrawCircle(new Vector3(spellPos.X, spellPos.Y, myHero.Position.Z), (int)spell.radius, Color.White, 5);
                        }
                    }
                    else if (spell.spellType == SpellType.Circular)
                    {
                        if (myHero.ServerPosition.LSTo2D().InSkillShot(spell, myHero.BoundingRadius))
                        {
                        }
                    }
                }
            }
        }
Exemplo n.º 2
0
        private static void OnCreateObj_jayceshockblast(GameObject obj, EventArgs args, Obj_AI_Hero hero, SpellData spellData)
        {
            return;

            if (obj.IsEnemy && obj.Type == GameObjectType.obj_GeneralParticleEmitter &&
                obj.Name.Contains("Jayce") && obj.Name.Contains("accel_gate_start"))
            {
                var dir  = GetLastHiuOrientation();
                var pos1 = obj.Position.To2D() - dir * 470;
                var pos2 = obj.Position.To2D() + dir * 470;

                var gateTracker = new ObjectTrackerInfo(obj, "AccelGate");
                gateTracker.direction = dir.To3D();

                objTracker.Add(obj.NetworkId, gateTracker);

                foreach (var entry in SpellDetector.spells)
                {
                    var spell = entry.Value;

                    if (spell.info.spellName == "jayceshockblast")
                    {
                        var tHero = spell.heroID;

                        var intersection = spell.startPos.Intersection(spell.endPos, pos1, pos2);
                        var projection   = intersection.Point.ProjectOn(spell.startPos, spell.endPos);

                        if (intersection.Intersects && projection.IsOnSegment)
                        {
                            SpellDetector.CreateSpellData(hero, intersection.Point.To3D(), spell.endPos.To3D(), spellData, spell.spellObject);

                            DelayAction.Add(1, () => SpellDetector.DeleteSpell(entry.Key));
                        }
                    }
                }

                //SpellDetector.CreateSpellData(hero, pos1.To3D(), pos2.To3D(), spellData, null, 0);
            }
        }