// Use this for initialization void Awake() { if (objectHiter == null) { _ChecksSetting("objectHiter not setting", true); } JetPointsRenderController jcontroller = JetPointsRenderController.instance; if (jcontroller == null) { jcontroller = Instantiate(objectJetController).GetComponent <JetPointsRenderController>(); } if (jcontroller != null) { jPrepoping = jcontroller.GetPrePop(); if (jPrepoping == null) { _ChecksSetting("doesnt get JetPrepoping.", false); } } else { _ChecksSetting("the objectJetController doesnot contain JettingController.cs", false); } }
void Awake() { if (projectSystem == null) { _CheckSetting("not set project system", true); } projectSystem.gameObject.SetActive(false); if (lineRenderer == null) { _CheckSetting("not set lineRenderer", false); } JetPointsRenderController jetController = JetPointsRenderController.instance; if (jetController == null) { jetController = Instantiate(jettingController).GetComponent <JetPointsRenderController>(); } if (jettingController != null) { jPrepoping = jetController.GetPrePop(); } else { _CheckSetting("not set jet controller", true); } }
void Awake() { if (instance == null) { instance = this; } else { if (instance != this) { Destroy(this); } } }
// Use this for initialization void Start() { jprcontroller = JetPointsRenderController.instance; if (jprcontroller == null) { _CheckSetting("JetPointsRenderController.cs not found", true); } if (shootAI == null) { _CheckSetting("doesnt set the ShootAI", true); } forceAreaSize = shootAI.transform.localScale.x; if (ballIntersection == null) { _CheckSetting("dosent set the ball intersection", true); } // Register the forcasting result. Shoot.EventShoot += Forcast; }