Exemplo n.º 1
0
        /**
         *  Returns the specified element's layout bounds as a Rectangle or null
         *  if the index is invalid, the corresponding element is null,
         *  <code>includeInLayout=false</code>,
         *  or if this layout's <code>target</code> property is null.
         *
         *  <p>Layout subclasses that support <code>useVirtualLayout=true</code> must
         *  override this method to compute a potentially approximate value for
         *  elements that are not in view.</p>
         *
         *  Param: index Index of the layout element.
         *
         *  Returns: The specified element's layout bounds.
         */
        internal virtual Rectangle GetElementBounds(int index) // TEMP internal
        {
            GroupBase g = Target;

            if (null == g)
            {
                return(null);
            }

            int n = g.NumberOfChildren;

            if ((index < 0) || (index >= n))
            {
                return(null);
            }

            ILayoutElement elt = (ILayoutElement)g.GetChildAt(index);

            if (null == elt || !elt.IncludeInLayout)
            {
                return(null);
            }

            float eltX = LayoutUtil.GetLayoutBoundsX((InvalidationManagerClient)elt);
            float eltY = LayoutUtil.GetLayoutBoundsY((InvalidationManagerClient)elt);
            float eltW = LayoutUtil.GetLayoutBoundsWidth((InvalidationManagerClient)elt);
            float eltH = LayoutUtil.GetLayoutBoundsHeight((InvalidationManagerClient)elt);

            return(new Rectangle(eltX, eltY, eltW, eltH));
        }
Exemplo n.º 2
0
        ///<summary>
        ///</summary>
        override internal void Measure()
        {
            //base.Measure();

            GroupBase layoutTarget = Target;

            if (null == layoutTarget)
            {
                return;
            }

            float width     = 0;
            float height    = 0;
            float minWidth  = 0;
            float minHeight = 0;

            //Debug.Log("Target: " + Target); // Error!
            int count = layoutTarget.NumberOfChildren;

            for (int i = 0; i < count; i++)
            {
                ILayoutElement child = (ILayoutElement)Target.GetChildAt(i);
                if (null == child || !child.IncludeInLayout)
                {
                    continue;
                }

                float?left    = LayoutUtil.ParseConstraintValue(child.Left);
                float?right   = LayoutUtil.ParseConstraintValue(child.Right);
                float?top     = LayoutUtil.ParseConstraintValue(child.Top);
                float?bottom  = LayoutUtil.ParseConstraintValue(child.Bottom);
                float?hCenter = LayoutUtil.ParseConstraintValue(child.HorizontalCenter);
                float?vCenter = LayoutUtil.ParseConstraintValue(child.VerticalCenter);

                // Extents of the element - how much additional space (besides its own width/height)
                // the element needs based on its constraints.
                float extX;
                float extY;

                if (null != left && null != right)
                {
                    // If both left & right are set, then the extents is always
                    // left + right so that the element is resized to its preferred
                    // size (if it's the one that pushes out the default size of the container).
                    extX = (float)(left + right);
                }
                else if (null != hCenter)
                {
                    // If we have horizontalCenter, then we want to have at least enough space
                    // so that the element is within the parent container.
                    // If the element is aligned to the left/right edge of the container and the
                    // distance between the centers is hCenter, then the container width will be
                    // parentWidth = 2 * (abs(hCenter) + elementWidth / 2)
                    // <=> parentWidth = 2 * abs(hCenter) + elementWidth
                    // Since the extents is the additional space that the element needs
                    // extX = parentWidth - elementWidth = 2 * abs(hCenter)
                    extX = Math.Abs((float)hCenter) * 2;
                }
                else if (null != left || null != right)
                {
                    extX  = left ?? 0;
                    extX += right ?? 0;
                }
                else
                {
                    extX = LayoutUtil.GetBoundsXAtSize((InvalidationManagerClient)child, null, null);
                }

                if (null != top && null != bottom)
                {
                    // If both top & bottom are set, then the extents is always
                    // top + bottom so that the element is resized to its preferred
                    // size (if it's the one that pushes out the default size of the container).
                    extY = (float)(top + bottom);
                }
                else if (null != vCenter)
                {
                    // If we have verticalCenter, then we want to have at least enough space
                    // so that the element is within the parent container.
                    // If the element is aligned to the top/bottom edge of the container and the
                    // distance between the centers is vCenter, then the container height will be
                    // parentHeight = 2 * (abs(vCenter) + elementHeight / 2)
                    // <=> parentHeight = 2 * abs(vCenter) + elementHeight
                    // Since the extents is the additional space that the element needs
                    // extY = parentHeight - elementHeight = 2 * abs(vCenter)
                    extY = Math.Abs((float)vCenter) * 2;
                }
                else if (null != top || null != bottom)
                {
                    extY  = top ?? 0;
                    extY += bottom ?? 0;
                }
                else
                {
                    extY = LayoutUtil.GetBoundsYAtSize((InvalidationManagerClient)child, null, null);
                }

                float preferredWidth  = LayoutUtil.GetPreferredBoundsWidth((InvalidationManagerClient)child);
                float preferredHeight = LayoutUtil.GetPreferredBoundsHeight((InvalidationManagerClient)child);

                width  = Math.Max(width, extX + preferredWidth);
                height = Math.Max(height, extY + preferredHeight);

                // Find the minimum default extents, we take the minimum width/height only
                // when the element size is determined by the parent size
                float elementMinWidth =
                    ConstraintsDetermineWidth(child) ? LayoutUtil.GetMinBoundsWidth((InvalidationManagerClient)child) :
                    preferredWidth;
                float elementMinHeight =
                    ConstraintsDetermineHeight(child) ? LayoutUtil.GetMinBoundsHeight((InvalidationManagerClient)child) :
                    preferredHeight;

                minWidth  = Math.Max(minWidth, extX + elementMinWidth);
                minHeight = Math.Max(minHeight, extY + elementMinHeight);
            }

            Target.MeasuredWidth     = Mathf.Ceil(Math.Max(width, minWidth));
            Target.MeasuredHeight    = Mathf.Ceil(Math.Max(height, minHeight));
            Target.MeasuredMinWidth  = Mathf.Ceil(minWidth);
            Target.MeasuredMinHeight = Mathf.Ceil(minHeight);

//            if (((Component)Target.Owner).Id == "test")
//                Debug.Log("############### Measured: " + Target.MeasuredWidth + ", " + Target.MeasuredHeight);

            //Debug.Log("     ---> " + Target + " Measured; " + Target.MeasuredWidth + ", " + Target.MeasuredHeight + "; Layout: " + Target.Layout + "; NestLevel: " + Target.NestLevel);

            //if (Target.Id == "stf") // skin
            //    Debug.Log("############### stf Measured: " + Target.MeasuredWidth + ", " + Target.MeasuredHeight + "; Min: " + Target.MeasuredMinWidth + ", " + Target.MeasuredMinHeight + "; NestLevel: " + Target.NestLevel);

            //if (Target.Parent.Id == "stf") // skin
            //    Debug.Log("############### stf2 Measured: " + Target.MeasuredWidth + ", " + Target.MeasuredHeight + "; Min: " + Target.MeasuredMinWidth + ", " + Target.MeasuredMinHeight + "; NestLevel: " + Target.NestLevel);
            //if (Target.Parent.Id == "ns1") // skin
            //    Debug.Log("############### ns1 Measured: " + Target.MeasuredWidth + ", " + Target.MeasuredHeight + "; Min: " + Target.MeasuredMinWidth + ", " + Target.MeasuredMinHeight + "; NestLevel: " + Target.NestLevel);
        }
Exemplo n.º 3
0
        ///<summary>
        ///</summary>
        ///<param name="width"></param>
        ///<param name="height"></param>
        override internal void UpdateDisplayList(float width, float height)
        {
            //if (((Component)Target.Owner).Id == "test")
            //    Debug.Log("AbsoluteLayout -> UpdateDisplayList: " + width + ", " + height);

            //base.UpdateDisplayList(width, height);

            GroupBase layoutTarget = Target;

            if (null == layoutTarget)
            {
                return;
            }

            int   count = layoutTarget.NumberOfChildren;
            float maxX  = 0;
            float maxY  = 0;

            for (int i = 0; i < count; i++)
            {
                //Debug.Log("layoutTarget.GetChildAt(i): " + layoutTarget.GetChildAt(i));

                ILayoutElement layoutElement = (ILayoutElement)layoutTarget.GetChildAt(i);

                //if (layoutElement is LoadingMaskBase)
                //    Debug.Log(string.Format("*** A) layoutElement is LoadingMaskBase: layoutElement.IncludeInLayout: {0};", layoutElement.IncludeInLayout));

                if (null == layoutElement || !layoutElement.IncludeInLayout)
                {
                    continue;
                }

                //if (layoutElement is LoadingMaskBase)
                //    Debug.Log(string.Format("*** B) layoutElement is LoadingMaskBase: layoutElement.IncludeInLayout: {0};", layoutElement.IncludeInLayout));

                float?left          = LayoutUtil.ParseConstraintValue(layoutElement.Left);
                float?right         = LayoutUtil.ParseConstraintValue(layoutElement.Right);
                float?top           = LayoutUtil.ParseConstraintValue(layoutElement.Top);
                float?bottom        = LayoutUtil.ParseConstraintValue(layoutElement.Bottom);
                float?hCenter       = LayoutUtil.ParseConstraintValue(layoutElement.HorizontalCenter);
                float?vCenter       = LayoutUtil.ParseConstraintValue(layoutElement.VerticalCenter);
                float?percentWidth  = layoutElement.PercentWidth;
                float?percentHeight = layoutElement.PercentHeight;

                float?elementMaxWidth  = null;
                float?elementMaxHeight = null;

                // Calculate size
                float?childWidth  = null;
                float?childHeight = null;

                if (null != percentWidth)
                {
                    var availableWidth = width;
                    if (null != left)
                    {
                        availableWidth -= (float)left;
                    }
                    if (null != right)
                    {
                        availableWidth -= (float)right;
                    }

                    childWidth      = (float?)Math.Round(availableWidth * Math.Min((float)percentWidth * 0.01f, 1f));
                    elementMaxWidth = Math.Min(LayoutUtil.GetMaxBoundsWidth(layoutElement as InvalidationManagerClient),
                                               MaxSizeToFitIn(width, hCenter, left, right, LayoutUtil.GetLayoutBoundsX(layoutElement as InvalidationManagerClient)));
                }
                else if (null != left && null != right)
                {
                    childWidth = width - right - left;
                }

                if (null != percentHeight)
                {
                    float availableHeight = height;
                    if (null != top)
                    {
                        availableHeight -= (float)top;
                    }
                    if (null != bottom)
                    {
                        availableHeight -= (float)bottom;
                    }

                    childHeight      = (float?)Math.Round(availableHeight * Math.Min((float)percentHeight * 0.01, 1));
                    elementMaxHeight = Math.Min(LayoutUtil.GetMaxBoundsHeight(layoutElement as InvalidationManagerClient),
                                                MaxSizeToFitIn(height, vCenter, top, bottom, LayoutUtil.GetLayoutBoundsY(layoutElement as InvalidationManagerClient)));
                }
                else if (null != top && null != bottom)
                {
                    childHeight = height - bottom - top;
                }

                // Apply min and max constraints, make sure min is applied last. In the cases
                // where childWidth and childHeight are NaN, setLayoutBoundsSize will use preferredSize
                // which is already constrained between min and max.
                if (null != childWidth)
                {
                    if (null == elementMaxWidth)
                    {
                        elementMaxWidth = LayoutUtil.GetMaxBoundsWidth(layoutElement as InvalidationManagerClient);
                    }
                    childWidth = Math.Max(LayoutUtil.GetMinBoundsWidth(layoutElement as InvalidationManagerClient), Math.Min((float)elementMaxWidth, (float)childWidth));
                }
                if (null != childHeight)
                {
                    if (null == elementMaxHeight)
                    {
                        elementMaxHeight = LayoutUtil.GetMaxBoundsHeight(layoutElement as InvalidationManagerClient);
                    }
                    childHeight = Math.Max(LayoutUtil.GetMinBoundsHeight(layoutElement as InvalidationManagerClient), Math.Min((float)elementMaxHeight, (float)childHeight));
                }

                // Set the size.
                LayoutUtil.SetLayoutBoundsSize(layoutElement as InvalidationManagerClient, childWidth, childHeight);
                float elementWidth  = LayoutUtil.GetLayoutBoundsWidth(layoutElement as InvalidationManagerClient);
                float elementHeight = LayoutUtil.GetLayoutBoundsHeight(layoutElement as InvalidationManagerClient);

                float childX;
                float childY;

                // Horizontal position
                if (null != hCenter)
                {
                    childX = (float)Math.Round((width - elementWidth) / 2 + (float)hCenter);
                }
                else if (null != left)
                {
                    childX = (float)left;
                }
                else if (null != right)
                {
                    childX = (float)(width - elementWidth - right);
                }
                else
                {
                    childX = LayoutUtil.GetLayoutBoundsX(layoutElement as InvalidationManagerClient);
                }

                // Vertical position
                if (null != vCenter)
                {
                    childY = (float)Math.Round((height - elementHeight) / 2 + (float)vCenter);
                }
                else if (null != top)
                {
                    childY = (float)top;
                }
                else if (null != bottom)
                {
                    childY = (float)(height - elementHeight - bottom);
                }
                else
                {
                    childY = LayoutUtil.GetLayoutBoundsY(layoutElement as InvalidationManagerClient);
                }

                // Set position
                //LayoutUtil.SetLayoutBoundsPosition(layoutElement as InvalidationManagerClient, childX, childY);
                layoutElement.SetLayoutBoundsPosition(childX, childY);

                // update content limits
                maxX = Math.Max(maxX, childX + elementWidth);
                maxY = Math.Max(maxY, childY + elementHeight);
            }

            // Make sure that if the content spans partially over a pixel to the right/bottom,
            // the content size includes the whole pixel.
            layoutTarget.SetContentSize(Mathf.Ceil(maxX), Mathf.Ceil(maxY));
        }