Exemplo n.º 1
0
        public static void Game_OnGameLoad()
        {
            if (Player.CharacterName != "Gangplank")
            {
                return;
            }
            Q = new Spell(SpellSlot.Q, 625);
            W = new Spell(SpellSlot.W, 0);
            E = new Spell(SpellSlot.E, 1000);
            R = new Spell(SpellSlot.R);
            #region Menu

            Config Menu = new Config();
            Menu.Initialize();
            #endregion

            QDelay = new DelayManager(Q, 1500);
            Game.Print("<font color='#bb0000'>e</font>.<font color='#0000cc'>Motion</font> Gangplank loaded");
            //SetBarrelTime();


            #region Subscriptions

            Drawing.OnDraw                  += OnDraw;
            Game.OnUpdate                   += GameOnUpdate;
            GameObject.OnCreate             += OnCreate;
            AIBaseClient.OnDoCast           += CheckForBarrel;
            AIBaseClient.OnProcessSpellCast += OnProcessSpellCast;
            #endregion
        }
Exemplo n.º 2
0
        static void Game_OnGameLoad(EventArgs args)
        {
            if (Player.ChampionName != "Gangplank")
            {
                return;
            }
            Q = new Spell(SpellSlot.Q, 625);
            W = new Spell(SpellSlot.W, 0);
            E = new Spell(SpellSlot.E, 1000);
            R = new Spell(SpellSlot.R);
            #region Menu

            Config Menu = new Config();
            Menu.Initialize();
            #endregion

            QDelay = new DelayManager(Q,1500);
            Game.PrintChat("<font color='#bb0000'>e</font>.<font color='#0000cc'>Motion</font> Gangplank loaded");
            //SetBarrelTime();

            #region Subscriptions

            Drawing.OnDraw += OnDraw;
            Game.OnUpdate += GameOnUpdate;
            GameObject.OnCreate += OnCreate;
            Obj_AI_Base.OnDoCast += CheckForBarrel;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
               #endregion
        }