Exemplo n.º 1
0
        public virtual void CopyFrom(DMKBulletShooterController controller)
        {
            this.interval         = controller.interval;
            this.emissionCooldown = controller.emissionCooldown;
            this.emissionLength   = controller.emissionLength;
            this.positionOffset   = controller.positionOffset;
            this.bulletContainer  = controller.bulletContainer;
            this.gameObject       = controller.gameObject;
            this.tag                   = controller.tag;
            this.startFrame            = controller.startFrame;
            this.overallLength         = controller.overallLength;
            this.simulationCount       = controller.simulationCount;
            this.followParentDirection = controller.followParentDirection;
            this.groupId               = controller.groupId;

            if (controller.shooter != null)
            {
                this.shooter = (DMKBulletShooter)ScriptableObject.CreateInstance(controller.shooter.GetType());
                this.shooter.parentController = this;
                this.shooter.CopyFrom(controller.shooter);
            }
            else
            {
                this.shooter = null;
            }

            this.bulletInfo.CopyFrom(controller.bulletInfo);
        }
Exemplo n.º 2
0
 public override void CopyFrom(DMKBulletShooter shooter)
 {
     if (shooter.GetType() == typeof(DMKNWayShooter))
     {
         DMKNWayShooter cs = shooter as DMKNWayShooter;
         this.accel1       = cs.accel1;
         this.accel2       = cs.accel2;
         this.angleRange   = DMKCurveProperty.Copy(cs.angleRange);
         this.bulletCount  = cs.bulletCount;
         this.radius       = DMKCurveProperty.Copy(cs.radius);
         this.startAngle   = DMKCurveProperty.Copy(cs.startAngle);
         this.targetObject = cs.targetObject;
         this.trackTarget  = cs.trackTarget;
     }
     base.CopyFrom(shooter);
 }
Exemplo n.º 3
0
 public virtual void CopyFrom(DMKBulletShooter shooter)
 {
     //this.modifier = shooter.modifier;
 }