Exemplo n.º 1
0
        float h(Board board, int color)
        {
            if (board.win == color)
                return WIN;
            if (board.win == 1-color)
                return -WIN;

            for (int x = 0; x < 7; x++)
                for (int y = 0; y < 6; y++)
                    for (int b = 0; b < 4; b++)
                        used[x,y,b] = false;

            float sum = 0;
            for (int x = 0; x < 7; x++)
            {
                for (int y = 0; y < 6; y++)
                {
                    if (board.board[x,y] == color)
                        sum += strength(board, x, y, color);
                }
            }

            return sum;
        }
Exemplo n.º 2
0
 float strength1D(Board b, int x, int y, int color, int dx, int dy, int type)
 {
     if (used[x,y,type]) return 0;
     float sum = 1;
     float block = 0;
     for (int i = 1; i < 4; i++)
     {
         int xx = x + dx*i;
         int yy = y + dy*i;
         if (xx >= 0 && yy >= 0 && xx < 7 && yy < 6)
         {
             if (b.board[xx,yy] == color)
             {
                 sum += 1;
                 used[xx,yy,type] = true;
             }
             else
             {
                 if (b.board[xx,yy] == Board.NONE) block += 0.5f;
                 break;
             }
         }
     }
     for (int i = 1; i < 4; i++)
     {
         int xx = x - dx*i;
         int yy = y - dy*i;
         if (xx >= 0 && yy >= 0 && xx < 7 && yy < 6)
         {
             if (b.board[xx,yy] == color)
             {
                 sum += 1;
                 used[xx,yy,type] = true;
             }
             else
             {
                 if (b.board[xx, yy] == Board.NONE) block += 0.5f;
                 break;
             }
         }
     }
     used[x,y,type] = true;
     if (block < 0.001) return 0;
     else return sum + block;
 }
Exemplo n.º 3
0
 public PerfectMove(Board board)
 {
     this.board = board;
 }
Exemplo n.º 4
0
 float strength(Board b, int x, int y, int color)
 {
     float sum = 0;
     sum += strength1D(b, x, y, color, 1, 0, 0);
     sum += strength1D(b, x, y, color, 0, 1, 1);
     sum += strength1D(b, x, y, color, 1, 1, 2);
     sum += strength1D(b, x, y, color, 1, -1, 3);
     return sum;
 }